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FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5
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This seems to be one of the fastest ways to start getting a character animated that I have come across!
We just used a static mesh version of the character (despite the fact that we've already got him rigged and with blendshapes), and then the annotation system in the plugin. Overall I didn't not expect the results to be this good or this fast given the strange shape of the head!
FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5
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