FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5

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This seems to be one of the fastest ways to start getting a character animated that I have come across!

We just used a static mesh version of the character (despite the fact that we've already got him rigged and with blendshapes), and then the annotation system in the plugin. Overall I didn't not expect the results to be this good or this fast given the strange shape of the head!

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I can already see the Giga-Chad Metahuman creations incoming

johnsonbick
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It'd be cool if Metahumans supported stylized body types too, like you see in the original character design!

AuntJemimaGames
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That is so cool! Never thought you could push it that much. I love how it turned out

timohelmers
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Stylized character + hyper realistic anim is such an interesting combo. So easy to be fall into the uncanny valley but this one looks great.

nowin
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Love the format of the vid, good stuff

RyanYeo
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Never imagined you could push the meta human stuff that far. Great work. I did not stop laughing from the moment that face popped into the meta human app.

outofourmindsstudios
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Stylised metahumans are so funny, I can't get enough of them

El-Burrito
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Genius. Haven't laughed this had for a while.

LetCallMeSoul
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Hi Robert great tut
How did you retain neck volume of your character. In my case UE5 is making my neck so thin
I would appreciate if you could show us in another tut
regards

mimihello
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How did you add the other trackers like for the eyebrow for example? I tried to add the additional trackers on my identity mesh but there was no option to do so, I tried right clicking both the tracker and my mesh, dragging the tracker after checking both the boxes, but nothing seems to be working. I can check the boxes but the trackers don't appear on my mesh. In your timelapse video they seem to just show up so is it perhaps a keyboard shortcut to add them? Tried looking up the documentation for mesh to meta human but could not find an answer for this. If you can help me out here I would greatly appreciate it, thanks.

crescentbyte
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Stylized? Nah, that's a disfigured human straight-up from a body horror teleshow

blinded
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Hi there. This is amazing. What app are you using to convert the static Mesh to meta human?

groovio
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Hi, do you know how to eliminate that gap between body and head?

turalmemmedov
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Now we just need good facial animation. That piece of the puzzle still seems to be missing. The template one is fine, but you can't make a great new facial animation with Unreal's Live Face tool or whatever. At least now how everything is set up right now.

stevencasteelassistantgene
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How did you get it to follow the face so well? When I try it as a cartoon style I get this blend between my mesh and a meta-human mesh, so it's not exactly following my original Mesh 100%

Domeoc_VR
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you think they will also let us bring body morphs?

_casg
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This is great Robert. But one thing, When I try a very simplified mesh, and I try to track the markers, nothing happens. No Markers are showing up at all. I guess, the mesh deviates to much from a human face? If I can't get the trackers/markers, is there a way to add them manually? Piece by piece? Or is this not doable? thx a lot

LordYodel
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Looks like a realistic meme version of himself! :V

tatoforever
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0:14
That look down upon you puny humans

tonycstech
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Can metamesh work in reverse too? I.e. convert realistic characters into stylized ones?

MerryMohProductions