Turn a Stylized Character into a Realistic MetaHuman - Mesh to Metahuman - Advanced Speed Guide

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ADVANCED SPEED GUIDE
Here is a Tutorial on how I took Free Marketplace assets of a Stylized Character and turned it into a Realistic Metahuman Character.

* If you need a more step by step guide try this extended beginners guide.

** Part 2 Creating a Blueprint to Combine the Stylized Body /Clothes with the Metahuman Head.

Link to Stylized Character :

MetaHuman Plugin :

MetaHuman Creator :

View Final Rendered Images :

0:00 Intro
0:27 Download Assets / Plugins
0:52 Install Plugin
1:14 Create New Project / Add Content / Enable Plugin
1:45 Create MetaHuman Identity / Import Original mesh
2:30 Set up view for Solve
2:57 Promote Frame / Auto Track
3:40 Lock Camera / Fine Tune
3:57 Choose Body
4:08 Identity Solve / Compare Mesh
4:22 Mesh to MetaHuman
4:45 Open MetaHuman Creator
5:10 Edit Region Influence
6:10 Eidt your MetaHuman
6:25 Import MetaHuman
6:40 Add Stylized Clothes
6:55 Outro
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Metatrox is both a fantastic person and instructor. Thanks for video

QuickPixls
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I prefer the freedom of the stylized version. realism is standard. The power is in freedom to choose between the 2.

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