Road To Custom Metahuman: Metapipe Animation Test

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WORKS WITH ANY PROPORTION CHARACTER IN THE METAHUMAN POSE

In the free tutorial you will learn everything that you need to transfer all the Metahuman data to your custom mesh. After you complete the tutorial there will be no limitations than your dreams! It's totally available in FREE VERSION!!

In the paid course you will learn how to make custom expression blendshapes and edit MetaPipe Free UI to automate the process to be faster. You will get Joint Transformation Tool Tool as well!

Our Joint Transformation Tool is a powerful Maya plugin that seamlessly transfers your existing rig to any new mesh. Whether you're rigging a biped, quadruped, or anything in between, our tool adapts to your needs easily.

The difference between Mesh to Metahuman:

- Can not edit blendshapes of expressions

- Mesh to Metahuman is limited.

- Not %100 accurate with the shape

- Only for human models

The difference between Mesh Morpher:

- Can not edit blendshapes of expressions

- Mesh Morpher Uses blendshapes but it may cause problems in the rig if the joints not moved as well

- Doesn't move joints for Metahuman models
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Does this allow for example to take a daz character with anatomical elements in convert it to a fully functional metahuman all while keeping the daz model?

goldennboy
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Are you shhowing how to get the body done?

themightyflog
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Mate, what do we need for it? I didn't quite get that. Do we need the Joint Transformation Tool, or do we need any plugin that might come with the "Full Course"? Not sure if the full course is just about the lessons, or if there is additional plugins in it. Could you clarify that? Thanks!

estrangeiroemtodaparte
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Are metahumans fully animated in unreal? Or are they still animated in something like Maya or blender in conjuction with unreal?

RidinWithJesus
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Im gonna test this soon, but if it works, i think many (including myself) will benefit. From reading comments other vids, many are desperately seeking a way to customize their merahuman's face and body to exact proportions.

nicholass
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This is amazing! I'm working on a project right now that needs slightly stylized characters [ie: not anime-style, but still, larger than normal eyes]. Default Metahumans don't appear to allow for modifying the eye scale, but it looks like your tools have addressed that issue head-on.

Do you offer this as a service by any chance, or exclusively as tools & training?

atlanteum
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How long would a character like this take to create from model to Metahuman?

jcape