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Road To Custom Metahuman: Metapipe Animation Test
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WORKS WITH ANY PROPORTION CHARACTER IN THE METAHUMAN POSE
In the free tutorial you will learn everything that you need to transfer all the Metahuman data to your custom mesh. After you complete the tutorial there will be no limitations than your dreams! It's totally available in FREE VERSION!!
In the paid course you will learn how to make custom expression blendshapes and edit MetaPipe Free UI to automate the process to be faster. You will get Joint Transformation Tool Tool as well!
Our Joint Transformation Tool is a powerful Maya plugin that seamlessly transfers your existing rig to any new mesh. Whether you're rigging a biped, quadruped, or anything in between, our tool adapts to your needs easily.
The difference between Mesh to Metahuman:
- Can not edit blendshapes of expressions
- Mesh to Metahuman is limited.
- Not %100 accurate with the shape
- Only for human models
The difference between Mesh Morpher:
- Can not edit blendshapes of expressions
- Mesh Morpher Uses blendshapes but it may cause problems in the rig if the joints not moved as well
- Doesn't move joints for Metahuman models
In the free tutorial you will learn everything that you need to transfer all the Metahuman data to your custom mesh. After you complete the tutorial there will be no limitations than your dreams! It's totally available in FREE VERSION!!
In the paid course you will learn how to make custom expression blendshapes and edit MetaPipe Free UI to automate the process to be faster. You will get Joint Transformation Tool Tool as well!
Our Joint Transformation Tool is a powerful Maya plugin that seamlessly transfers your existing rig to any new mesh. Whether you're rigging a biped, quadruped, or anything in between, our tool adapts to your needs easily.
The difference between Mesh to Metahuman:
- Can not edit blendshapes of expressions
- Mesh to Metahuman is limited.
- Not %100 accurate with the shape
- Only for human models
The difference between Mesh Morpher:
- Can not edit blendshapes of expressions
- Mesh Morpher Uses blendshapes but it may cause problems in the rig if the joints not moved as well
- Doesn't move joints for Metahuman models
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