How to prepare Custom Metahuman Characters | Metapipe

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NOW AUTOMATIC LOD GENERATION IS AVAILABLE WITH CUSTOM PROPORTIONS AND EXPRESSIONS METAHUMANS!

The difference between Mesh to Metahuman:

- Can not edit blendshapes of expressions

- Mesh to Metahuman is limited.

- Not %100 accurate with the shape, only do faces

- Only for human models -Doesn't change Body

The difference of Metapipe:

- You can create custom Metahumans in under 5 min!

- You can change Metahuman's Expressions with your sculpts

- Automatic Joint Transfer for both HEAD and BODY

- Can generate automatic LOD's for both head and body

- Working seamlessly with Unreal Engine and Metahuman Animator

- Works with the help of official Dna Calibration Library so that your custom Metahumans will be remain as Metahuman with all properties. They will be exatly a METAHUMAN! Not a custom character.
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Thank you for showing us in depth how to prepare our stylised characters for metapipe. Do I understand it correctly: Metapipe autorig custom characters, therefore, get the joints and blendshapes in place for metahuman animation? To some extent, if the Typology/vertices of the custom mesh and metahuman are the same then metapipe can transform a body or face? In other words, metapipe cannot morph a metahuman into an animal but can do for humanoid characters if they are in the A-pose. On a sidenote: I am trying to figure out how I can use metapipe to use some of my Daz clothing, accessories and hair to glam up my female metahumans. At present I just use a Daz body with a metahuman face and it takes a long time.

johnnybloem
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how you imported your model in metahuman site ?

salmanramezani
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Think you can give us a tutorial on how to make anthros?

MaeEver
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I just picked up a copy of Metapipe, though I'll probably wait until the next version with the body tools before diving in. I had a quick question though. For characters like this one, where they have very non-human ears that would require a joint, can that be achieved with the metapipe tools? How easy, or is it even possible to add additional joints to the metahuman rig?
Thanks

MrDmutt
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At the end of the video you mentioned about releasing another video about how to transfer existing texture to metahuman uv. Did you release it or planning to release anytime soon?

MotuDaaduBhai
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Would there also be errors if the character is digitigrade? Do you have any tips for digitigrade walk cycles?

Walm
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but how i export again to maya and metahuman

juanayala
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Is it be possible to have a dog leg setup?

seans
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Hello, I'm going to try this plugin recently .
Does the same topology mean that the target model should have exactly the same number of vertices as the metahuman model?

辛晓榕