Mesh to MetaHuman ~ Testing Ogre Daz to MetaHuman Facial Animation in Unreal Engine 5 + Wrap3d

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Links to Character Animation Resources you can use for iClone:

Links to Character Creator Resources you can use:

Links to Cartoon Animator4 Resources you can use:

#unrealengine5 #daztometahuman #metahumancreator
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I want to know how to get pointy ears in the Mesh to Metahuman. I can't seem to figure out how to define the ears. Do you do more than one frame for the tracking in the plugin?

OmaGames
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This is great work, however the mouth doesnt seem to be as detailed as the previous green demon you have made. Also can you do a tutorial on how you are doing these please?

digitalwizard
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Wow! I really hope you’ll do a tutorial at some point. Even if you monetize it in someway it would be very helpful!

ewaughok
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Love it! Is it possible to do this without iclone...maybe Blender?

dsteveo
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which part did you need to use wrap for?

lubbyLB
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Lol I feel like this vid is a troll he’s used this audio twice now at the end it says “if you would like to peek under the hood on how this works have a glimce at this project” but there is no download for this project here or on his patron why dude?

wstyles
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If only we could mix the power of DAZ and library of DAZ studio with Metahuman without all the jerry-rigging. :(

themightyflog