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Turn a Stylized Character into a Realistic MetaHuman - Mesh to Metahuman - Extended Beginners Guide
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Here is a Tutorial on how I took Free Marketplace assets of a Stylized Character and turned it into a Realistic Metahuman Character.
* Are you a more advanced user? Try out the Speed Guide here
** Part 2 Creating a Blueprint to Combine the Stylized Body /Clothes with the Metahuman Head.
Link to Stylized Character :
MetaHuman Plugin :
MetaHuman Creator :
View Final Rendered Images :
0:00 Intro
0:12 Download Assets / Plugins
1:46 Create New Project
3:35 Enable MetaHuman plguin
4:04 Add Content to Project
5:53 Create MetaHuman Identity
6:40 Import Original Mesh into Indentity
7:05 Prepare Head in View
8:15 Promote Frame / Auto Track
9:20 Lock Camera / Fine Adjustments
10:50 Body Choice
11:34 MetaHuman Identity Solve
12:26 Open MetaHuman Creator
13:50 MH Beginning Edits
15:00 Edit Mesh Blend Region Influence
17:00 Customized your HM
22:34 Import MH into Unreal
24:25 Place MH BP
25:50 Place Stylized Clothes
30:00 Closing Thoughts
* Are you a more advanced user? Try out the Speed Guide here
** Part 2 Creating a Blueprint to Combine the Stylized Body /Clothes with the Metahuman Head.
Link to Stylized Character :
MetaHuman Plugin :
MetaHuman Creator :
View Final Rendered Images :
0:00 Intro
0:12 Download Assets / Plugins
1:46 Create New Project
3:35 Enable MetaHuman plguin
4:04 Add Content to Project
5:53 Create MetaHuman Identity
6:40 Import Original Mesh into Indentity
7:05 Prepare Head in View
8:15 Promote Frame / Auto Track
9:20 Lock Camera / Fine Adjustments
10:50 Body Choice
11:34 MetaHuman Identity Solve
12:26 Open MetaHuman Creator
13:50 MH Beginning Edits
15:00 Edit Mesh Blend Region Influence
17:00 Customized your HM
22:34 Import MH into Unreal
24:25 Place MH BP
25:50 Place Stylized Clothes
30:00 Closing Thoughts
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