3 Tips to ACTUALLY reduce traffic in CITIES SKYLINES

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Get to building you silly sallys.

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Mods shown in this video:

Traffic manager

Move it

Service blocks

Mixed used building assets

Hip Hop Flute Chill(loopable} by chilledmusic

#citiesskylines #traffic #urbanism
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"Stop building cities for yourself and start building cities for your sims". This truly englobes what Cities Skylines is and how to solve every problem. It's not about money making or income, it's all about designing a sustainable city FOR the sims to make money so they can pay taxes and make money then. Great quote, pretty much sums up the whole game

cowboytrips
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"don't let your real life experience get in the way of building a great place to live" bloody dystopian thing to say, but great tips and great video

KypForPresident
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Finally a video which addresses the real solutions to traffic in CS, instead of talking about “lane mathematics” etc ;)

The aspect if zoning is in my experience the main driver for traffic. i often build smaller pockets of industry spreaded out through the city, connecting them with cargo rail and surround them with office, commercial, parks and eventually (past the ground pollution area) with residential. In this way the sims can walk everywhere (to work, to go shopping and spend free time). Basically the concept is called “15min city”. Works really well :)

martyhownice
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I remember visiting gdansk: the city had 85mph orbital highways and an inner orbital dedicated cycle lane, this made it an absolute pleasure to get around everywhere, the city is built essentially inside 2 massive roundabouts that access everywhere.

sqibgdz
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I had a city of 80k and people started getting sick because of noise of mixed zoning and it was the end of city

amaangigani
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0:44 actually, " all you did " is increase the amount of road. Because traffic flow being congestion thingy, more road area = the more hidden hotspots are (diluted into giant sea of green). Past 60k population, it matter less and less how desirable your city is for cars.

Spido_the_spectator
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Another suggestions:

1. Use "organized chaos". A way to start a city were, instead building squared cities like the USA Australia, Africa or Canada, you build roundabout shaped cities like Europe, (Moscow, Amsterdam or Copenhagen) Because, by this way, cars use all streets according to the place they want to go, instead using wide avenues that create massive traffic jams.
2. Releated to this, you can also build european old towns and then use it as offices with narrow streets for bikes and massive transit systems. By this way, cims will use public transportation systems or bikes to go to the offices, instead of using cars.
3. For industrial zones. you can connect it directly with highways (you reduce truck traffic and apparently cims hate to drive highways) and for the workers put massive transit systems monorail or metro and complement it with small local bus network to redistribuite them.

huskerdoggo
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Great sense of humor and fantastic tips. Your tips are also some of the rare ones few people actually ever mention - and even fewer explain in a direct way like you do.

PS; the alerts for the dead at the end of the video was a nice touch

starsixseven
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…I’m not sure you’re entirely right on this, CS doesn’t really replicate induced demand the way the real world does. Reducing the speed limits on roads might impact decisions between driving or taking other options, but traffic and lack of capacity won’t have any impact like it would in the real world. Sometimes you genuinely need to build complicated infrastructure to deal with traffic because people are always gonna drive a certain amount, and transit will only partially reduce it.

justanotheryoutubechannel
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I've seen those "better" bike roads (i.e. w/ bike lanes separated on one side) all over YT, which mod correlates to them, coz I haven't found them in the Workshop...

snk_private
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Thanks for watching! Let me know what you thought of the video!

I wanted to give some credit since you know...I stole it. I don't know who made the other ones unfortunately.

JulienB_BTW
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I actually built my city like this, mixed use area so it can be more realistic and when we talking about industrial, i give it direct access to the highway, but mostly i built my city by rail so then cargo dont cloggin the traffic.

wuvme
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What about truck traffic? There’s no good way of getting rid of them for the last-mile journeys that will inevitably happen.

grahamturner
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Wow, yes! I've been trying to say those things for a while but couldn't articulate well. Thanks for the vid! The C:S community needs this. Liked and subscribed!

idromano
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If youve ever seen your highways and arterial roads stupidly clogged, then its probably because of trucks trying to deliver goods to the industrial areas
So, its important to have more than 1 enterance to a district (city part), especially enterances to industrial areas so that trucks have an easier way to enter.did this and flow went from 74 or lower to 80 at day

Rahthekabab
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I picked up the game for chill gameplay, now im stressing out and watching a lot of vids to reduce my freakin traffic.

rec
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Cool city! Very realistic, complements the already amazing tips

ilhamm
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Oh nice tips. Will use these in my new city.

complexcitiesskylines
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You can reduce speed limits in vanilla by selecting the roads with the speed limit you want to reduce to - a combination of road hierarchy, aesthetics, and purpose. For example a dirt/gravel road is much slower than a 2 lane (rural) highway.

Also, with the plazas pedestrian streets with public transport lanes, plus the policy to slow any traffic down within the pedestrian zone too.

PS. Guess where I hit "Pause" to write the comment.

If you use forestry and farming zoning, you can create urban farms within your cityscape without ground pollution, as long as you're careful with noise pollution.

RustyWalker
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I really doubt mixing zones is a good idea. I remember having to spam hospitals and crematoriums because people kept getting sick by ground and noise pollution

chrissant
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