Black Myth: Wukong PC Best Settings, PS5 Comparisons, Performance Testing + More

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After our look at the Black Myth: Wukong high-end PC experience, we're going back to basics with a look at optimised settings with a smattering of PS5-equivalent comparisons. Is the Full RT option actually scalable to lower-end hardware? What are the best settings to use on a more mainstream CPU and GPU combo? And what's the score with shader compilation issues and traversal stutter? Alex Battaglia and Oliver Mackenzie share notes.

00:00 Overview
01:09 Can we optimise Full RT?
06:29 Optimised settings for mid-range GPUs
24:38 Traversal stutter on mid-range CPUs
26:45 Shader compilation issues
32:05 Conclusion
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Me: Are you ready steam deck!?

Steam Deck: *Sighs* Yes

Angelol_G
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This guy is actually a truck driver that does videos as side quests.

fabiors
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As a Mandarin speaker, Alex's 再见 "Zai Jian" is actually super accurate!

tupai
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Optimized settings can be found at 21:51 😊

ryansheldon
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Thank you Mohammed!
If I remember correctly, didn't he used to run the channel Analog Foundry?

SilverChoc
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caustics not being fakes to the max is the most ridiculous waste of power

lawnmanGman
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The whole RT thing is cool and all, but i would rather prefer a stutter free game over any RT at all, i really think devs should pay more attention to stutters over those RT at all.

Mauriciodeimbe
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Every time Richard starts chanting, Alex gets a headache.

zZiLyRj
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“If buying isn’t owning, piracy isn’t stealing”

-Gandhi

sir.fender
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Hopefully by 2025 we can finally get games with animated foliage as standard... 🤦

djayjp
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Love the jaunty angle of that Tiara!! May the might and majesty of Sun Wukong rest easy upon your shoulders Alex!!

reamoinmcdonachadh
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Using "High" and lower for "Visual Effects" has a great benefit of getting rid of shadow flickering, since moving vegetation induces moving shadows, which without RT simply look flickery. You do loose the moving vegetation though...

deny_s
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I'm hoping that since this game is made by Chinese devs, the support will be good. Lots of things they could improve with all the feedback for both consoles and PC. Any optimization they make will help improve the game's visuals and performance. They did a great job for their first game.

ishaansaral
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Loving this conversational format BTW.

InternetOfGames
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as Benchmark King stated in his analysis - its better to set Visual Effects to Medium/High, because yes, it stops the tree leaves movement, but that is good, because it also stops shadow flickering, which is NASTY. 15:15

HybOj
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Cool to see DF collaborating like this with community, Good job Muhammad 👍

abdullahzafar
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The stuttering in chapter 1 and 2 is still manageable. After that it starting to get even worst. There's multiple time that I no longer consider it as stuttering but full on 1-2 sec freeze and it happened often enough that makes the game seems unplayable. An update from the dev couldn't come soon enough...

Lawrence
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You need to learn the secret chant that makes the circlet shrink on your head. ;) Better ask Tripitaka for advice.

JanPospisilArt
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Oliver was smiling so brightly in this video that it bloomed on Alex's video feed. Love it. 😊

kvahlman
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Getting tired of DF almost never talking about taa/dlss blurriness, which ruins everything. Talking about textures details in theses conditions is a joke. Taa/dlss destroying PQ is a worse trend that ue engine stutter imo...

florianb.