Black Myth: Wukong - PS5 Tech Review - Excellent Visuals, But Too Many Tech Problems

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We loved to see the visual ambition in the PC version of Black Myth: Wukong, but we had concerns about the PS5 version based on the lack of review code and a teaser clip that exhibited obvious issues. Oliver Mackenzie and Alex Battaglia check out the console code, dissect the Quality, Balance and Performance mode, analyse frame-rates and compare to the high-end PC experience. There's lots of promise here - but the execution requires significant improvements.

00:00 Overview
01:07 Mode settings differences
08:30 Performance
19:04 High-end PC comparison
26:00 Conclusion: how do we fix Wukong on PS5?
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Why are people hating? The whole point of this channel and what it does is analysis of performance. They’re very objective about the truth and if you can tolerate the game not running great good for you.

goodname
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The performance mode looks like when people try to interpolate anime into 60 fps

jeveritt
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Targeting 45 FPS is such a bizzarre move, like 40FPS makes sense for selected people who has 120hz screen/TV but who in their right mind thought it was a good idea to target 45 FPS?

yuesu
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Visuals are not just crunchy but “deep fried” - well played Oliver.

Broopster
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First time I've seen a 33fps mode

ThatCrazyGuy
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40fps mode on 120 would have been cool :)

aL_
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These criticisms are totally justified. Performance mode mode makes the main character looks fuzzy like bad rotoscope from the 80’s.

johnoconnor
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It seems like they had no clue of what they were doing.
"We have a 30 fps mode and a 60 fps mode, we need one in the middle, ok let's do a 45 fps mode then !"

louismartin
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Remember when these consoles came out everyone was worried about HDMI 2.1 and 120hz TVs? New games still cap out at 30-60fps.

RickyBancroft
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man the visual artifacts are insane. Idk if it's the framegen, but I can see the pixel flickering even after yt compression

xviii
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I'm so glad these issues are being mentioned. I kept seeing people claim the Ps5 had no problems and I felt like I was losing my mind. Guys issues like these need to be addressed in order to get fixed later on

CrimsonFIame
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Noticed all these problems within 20mins of playing. Am playing on Quality mode because the image quality is shocking on other two modes. Really enjoying the game but really disappointed other YouTube reviewers have lied through their teeth over the last 24hours on the PS5 version. Bunch of cowards or just blind.

You guys are the only ones so far to point these problems out. Also there is No HDR and raised black levels in daylight gameplay.

jackburton
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Balance should have been a 40fps cap in a 120Hz container.

franzusgutlus
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So The immediate patch necessary on PS5 is

quality mode to lock to 30fps on 60hz,
balanced mode to lock to 40fps on 120hz,

and on PC, a Damn slider for that shitty sharpening filter, for non DLSS GPUs.

suhas-qwnu
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UE5 should have sat in the back ground for another generation, imagine the crazy optimized UE4 games we could have had this generation that now run like hot garbage cause they switched to UE5

rickdiculuss
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Using FG at 30FPS is not only insane, it's mostly a scam on the player.

mmmccir
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Using frame generation from ~30fps base frame rate can only be classified as abuse or insanity. It's just not meant to be used that way.
Also, 45 fps in 60Hz container - another insanity. And a broken or nonexistent 31-36 fps cap (?). It has to be literally a judder-fest.

Edit: my theory is that it was a last minute decision not to alienate a large portion of player base who refuse to play anything not running at 60fps. So they slapped frame gen on it and said "hey, it *does* have a 'performance' mode". 😅

Chasm
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If Game Science has so many issues on the PS5, it was definitely good that the Xbox version was delayed. It will be very hard to get this on Xbox Series S.

BurritoKingdom
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That title describes the whole history of the Unreal Engine 5 so beautifully.

Gungrave
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"We don't know if we'll have time to do a video on it because of gamescon."

Drop 33 minute video.

joshzzzzrg