Black Myth: Wukong | PS5 vs PC | Graphics Comparison | Analista De Bits

preview_player
Показать описание


PS5:

- Quality Mode: Common 1440p/30fps upscaled to 2160p
- Balanced Mode: Common 1080p/45fps upscaled to 2160p
- Performance Mode: Dynamic 1080p/60fps upscaled yo 1080p

PC: RTX 40s & 30s Series | i9 12900K | 32GB DDR5 | SSD Nvme

- PS5 features 3 display modes: Quality, Balanced and Performance.
- The 3 modes present numerous graphic settings identically, the major difference being in resolution and framerate.
- On a visual level, PS5 would be at a medium/high level compared to PC settings (Low - Medium - PS5 - High - Ultra - Cinematic). However, it presents some textures below the low PC level.
- For reflections, PS5 uses SSR with a slight Lumen support.
- The drawing distance, thanks to Nanite, is worthy of admiration on both platforms.
- On PC we can activate ray tracing for reflections, shadows and global illumination. This setting is tremendously demanding, but it is remarkable in some areas.
- Loading times for fast travel load faster on PC, but continuing the game will take less time on PS5.
- PS5 performance mode abuses the sharpness effect of the resolution reconstruction a bit more.
- The framerate is not perfect in any of the modes, but acceptable without serious instabilities.
- The resolution of the performance mode on PS5 can drop below 720p, but I still consider it the most recommended mode to play.
- Black Myth Wukong is clearly a title that was intended with a great base PC, but the PS5 performance is solid despite the visual shortcomings.

- PS5 presenta 3 modos de visualización: Calidad, equilibrado y rendimiento.
- Los 3 modos presentan numerosos settings gráficos de forma idéntica, estando la mayor diferencia en la resolución y el framerate.
- A nivel visual, PS5 se situaría a nivel medio/alto comparado con los settings de PC (Bajo - Medio - PS5 - Alto - Ultra - Cinemático). Sin embargo, presenta algunas texturas por debajo del nivel bajo de PC.
- Para los reflejos, PS5 usa SSR con un ligero apoyo de Lumen.
- La distancia de dibujado, gracias a Nanite, es digno de admirar en ambas plataformas.
- En PC podemos activar trazado de rayos para reflejos, sombras e iluminación global. Este ajuste es tremendamente demandante, pero supone destacables en algunas zonas.
- Los tiempos de carga para los viajes rápidos cargan antes en PC, pero continuar la partida nos llevará menos en PS5.
- El modo rendimiento de PS5 abusa algo más del efecto de nitidez que aporta la reconstrucción de la resolución.
- El framerate no es perfecto en niguno de los modos, pero aceptable sin inestabilidades graves.
- La resolución del modo rendimiento en PS5 puede caer por debajo de los 720p, pero aún así considero que es el modo más recomendable para jugar.
- Black Myth Wukong está claro que es un título que se pensó con un gran PC de base, pero el rendimiento de PS5 es sólido a pesar de las carencias visuales.
Рекомендации по теме
Комментарии
Автор


PS5:

- Quality Mode: Common 1440p/30fps upscaled to 2160p
- Balanced Mode: Common 1080p/45fps upscaled to 2160p
- Performance Mode: Dynamic 1080p/60fps upscaled yo 1080p

PC: RTX 40s & 30s Series | i9 12900K | 32GB DDR5 | SSD Nvme




- PS5 features 3 display modes: Quality, Balanced and Performance.
- The 3 modes present numerous graphic settings identically, the major difference being in resolution and framerate.
- On a visual level, PS5 would be at a medium/high level compared to PC settings (Low - Medium - PS5 - High - Ultra - Cinematic). However, it presents some textures below the low PC level.
- For reflections, PS5 uses SSR with a slight Lumen support.
- The drawing distance, thanks to Nanite, is worthy of admiration on both platforms.
- On PC we can activate ray tracing for reflections, shadows and global illumination. This setting is tremendously demanding, but it is remarkable in some areas.
- Loading times for fast travel load faster on PC, but continuing the game will take less time on PS5.
- PS5 performance mode abuses the sharpness effect of the resolution reconstruction a bit more.
- The framerate is not perfect in any of the modes, but acceptable without serious instabilities.
- The resolution of the performance mode on PS5 can drop below 720p, but I still consider it the most recommended mode to play.
- Black Myth Wukong is clearly a title that was intended with a great base PC, but the PS5 performance is solid despite the visual shortcomings.


- PS5 presenta 3 modos de visualización: Calidad, equilibrado y rendimiento.
- Los 3 modos presentan numerosos settings gráficos de forma idéntica, estando la mayor diferencia en la resolución y el framerate.
- A nivel visual, PS5 se situaría a nivel medio/alto comparado con los settings de PC (Bajo - Medio - PS5 - Alto - Ultra - Cinemático). Sin embargo, presenta algunas texturas por debajo del nivel bajo de PC.
- Para los reflejos, PS5 usa SSR con un ligero apoyo de Lumen.
- La distancia de dibujado, gracias a Nanite, es digno de admirar en ambas plataformas.
- En PC podemos activar trazado de rayos para reflejos, sombras e iluminación global. Este ajuste es tremendamente demandante, pero supone destacables en algunas zonas.
- Los tiempos de carga para los viajes rápidos cargan antes en PC, pero continuar la partida nos llevará menos en PS5.
- El modo rendimiento de PS5 abusa algo más del efecto de nitidez que aporta la reconstrucción de la resolución.
- El framerate no es perfecto en niguno de los modos, pero aceptable sin inestabilidades graves.
- La resolución del modo rendimiento en PS5 puede caer por debajo de los 720p, pero aún así considero que es el modo más recomendable para jugar.
- Black Myth Wukong está claro que es un título que se pensó con un gran PC de base, pero el rendimiento de PS5 es sólido a pesar de las carencias visuales.

ElAnalistaDeBits
Автор

Water reflections in Half Life 2 2004: ok we here, reflections 2024 without rt : Where are you ???

jeniok
Автор

Imagine that, a next gen game that actually looks next gen finally.

EnigmaHood
Автор

man, rt reflection is such a gamer change. can't wait to try it on my 7050

starbez
Автор

Am I tripping or does the PS5 performance mode look the best compared to quality and balanced.

NiNjAcAt
Автор

Performance mode looks better than Balanced. Weird.

spooderman
Автор

thankfully yt channels like you exist, we can see the real consol performance

YuriNascimento_
Автор

Nice job for the PS5. The performance is pretty good and graphically still holds fine.
We are talking about a game that makes even powerful PCs to struggle, possibly the most advanced graphically game of this gen yet. So yeah, it runs and looks great on PS5 and i hope the same will happen when it comes to XSX.
Now...for the comments of the master race below...to compare a machine that costs 2000+$ with a console that costs 450-500$ is just ridiculous and stupid.
Of course it runs and looks clearly better on a PC with a high end graphics card....it's just common sense.

kostasbousbouras
Автор

After all the stress with the PS5 tests, I thought it would be a disaster. But the performance mode is really good. I would have bought a disc version today. Now I'm waiting for a good offer or a disc version

-
Автор

Finally wait until you send the video! Thank you!

BaiYebo
Автор

Esperaba con urgencia este video de tu parte, Muchas gracias!!!

amanwithnoname
Автор

Quite good. But I expected something like dynamic 1440-1080 with upscaling to 4k. I think in a couple of patches the resolution will be around 1250 and they will add fsr upscaling to the performance mode. And Then there will be no questions. But now everything is quite good. Considering that on my 4060 at the same high settings it gives out on average 45 frames in 1080. I don't take into account DLS because there is an upscale from 720p 😁 and the frame generator gives almost no results. That's why I still buy it for PS5

dotaforever
Автор

45fps target for balanced mode is such an odd choice. Not great for VRR but not good for vsync either. Why not target 40fps and lock it on 120Hz displays for a smooth vsynced image?

teehundeart
Автор

Ya no haces la descripción resumiendo los aspectos más importantes del apartado técnico, como solías hacer en la descripción o en el primer comentario. Puedo preguntar por qué?

el juego es exigente, pero llevamos 4 años de generación y ya se empiezan a ver las costuras de las consolas xD UE5 es demasiado

FrancisRS
Автор

Enhorabuena a la PS5. No creía que el juego se viera tan bien y funcionara tan fluido en ella. Cuando vi que los PC más grandes equipados con RTX 4090 tenían caídas de framerate de hasta 40fps, me asusté un poco. Es increíble ver que una consola de 399 dólares ejecute un juego tan pesado como este. Bien hecho, chicos.

antiledimitri
Автор

The Perfomance Mode looks better than the Quality Mode. How?

Jueboi
Автор

Everyone complaining about PS5 performance. 😀 You are comparing a £399 console, with £2500+ PC. Omg, the PS5 performs amazingly for what you pay for it.

robertovic
Автор

Think there might be an error here. Performance mode looks like upscaled 1440p to my eyes. Image is over-sharpened, however. Enjoying it. Could use a couple of patches (like everything) and no HDR is a major bummer but 👍🏻👍🏻

divinitymode
Автор

Seu trabalho é incrível, parabéns.
Bjs aqui do Brasilzão

Lukas-zg
Автор

Thank god Sweet Baby Inc didn’t get their greasy paws on this game. 😉

ryanblanchard