Black Myth: Wukong Optimized PC Graphics Settings

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After running what feels like a million benchmarks, I have arrived at some optimized settings for Black Myth: Wukong on PC. Certain graphics settings don't really seem to have much of a performance impact, so they can be left at maximum, while taking a few key settings down to medium yields a substantial performance boost. Then the render resolution slider can be played with as needed, especially if on a higher resolution display.

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Chapters:
0:00 Intro
0:37 Cinematic vs Optimized
1:45 Stutters- Shader Compilation
3:27 Is the built-in benchmark representative of gameplay?
4:10 Traversal stutters
5:20 All graphics presets compared at 1080p on RTX 3060
5:50 People are confused about how to use native monitor resolution
6:55 More comparing all graphics presets on RTX 3060
8:02 All graphics presets compared at 4K on RTX 4090
8:45 Despite different GPUs scaling, certain presets stand out for optimization
9:48 This game doesn't use much VRAM
10:45 Ray Tracing
14:22 Even low end GPUs can play, but still maybe avoid all low settings
14:58 Showing optimized settings visually and performance on RTX 3060
15:37 What actually are my optimized graphics settings?
19:05 Optimized vs Medium preset loses 11% slower, looks better
20:27 Now lets talk resolution scaling
22:01 What about frame generation?
25:01 Thoughts on TSR vs FSR with frame generation
26:05 Summary
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What's funny is that the 3060 at Native 1080p gets the same performance as the 4090 at 4K... about ~24fps... genuinely a very "Cinematic" experience 😂

jongamez
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Daniel is using GLASSES today, he is in *teacher mode*, this is a graphics master class ladies and gentlemen.

dethskullcrusher
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View


Shadow
Map
Special effects
Hair
Vegetation
Global
Reflective mass -0.8% -0.8% -1.7% -1.7%
Panoramic Ray Tracing -50.0% -51.7% -62.7%

rjmrbub
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Yet another game where Frame Gen Mods will be a must because the native implementation of FSR is outdated.

jonas_bento
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The grass flickering is due to upscaling.

slapnut
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Wow I found a fix to the whole latency issue completely for me, as long as you cap your fps to 30 it will fully fix it. What's weird is that if you have like 31 fps uncapped your latency will be like 150-200 but as soon as you cap it goes down to like 30, I feel this games got a major bug on pc with performance because that doesn't make any sense as to why it would get rid of latency

mr.jbusiness
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1:54 omg is that a Nicklelback reference ?!?

Pamani_
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I remember 15 years ago when we were struggling with Unreal Engine 3 games stuttering due to badly loading textures, and now here we are with Unreal Engine 5 struggling with badly loading shaders (Digital Foundry noticed the same shader stuttering as Wukong with Space Marine 2).
The more things change, the more they stay the same 😅

thesyndrome
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I appreciate this kind of work which allows me save time and get to the game quicker whilst getting the best FPS I can. Thank you.

Cinetyk
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Using yourself as a mouse pointer is hilarious :D This is why I love this channel. Keep up the good work Daniel!

rodrigez
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How to optimize over 70% of modern AAA games: "Raytracing: OFF".

enricofermi
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On an RX 480 I found a 55% FPS increase by going from TSR to FSR (as well as a very unexpected quality boost). Graphic setting optimization is an art

ziokalco
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Cool to see what it can look like on a 3060. Thumbs up!

weirdodude
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Nice video, I like that you are now doing realistic settings videos to show realistic performance. No one plays on a 3060 with Max settings. Keep up the great work, this is your BEST video so far!

robertgill
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Big fan of your videos.
Thankyou for the settings!

eenie
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Using a more appropriate CPU would've been more beneficial to show a realistic or likely outcome, especially if you're providing optimized settings. I don't know many people pairing a 7800X3D with a 3060.

cinders
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Because the game is not open world it doesn't use much VRAM which is nice. The 4090 has to run Raytracing at Low settings to get 60FPS at 1440P is WILD...

SemperValor
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You're an angel Daniel, so much effort and time to help people enjoy the game when it will be out! You definitly did right to stay teacher and hardware reviewer, but this must a lot of work! Take care of yourself, peace!

robertcarhiboux
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Yall dont even have to worry! They confirmed that ray tracing is always on so in game you can turn it off unlike the benchmark! The "full' ray tracing is actually path tracing! So when you turn that off ray tracing is still on. I hope you realize that also daniel. So you can further optimize and or customize settings on the launch of the real game. Enjoy+

Everyone that was freaking out can now relax because once you tunr off ray tracing in game like any other game the performance def goes way up. So all good! Lol

reviewforthetube
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Thank you for the time & effort, Daniel.

RTSun-lxee