How to 3D Model Anything

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Software used in Tutorial:

Maya 2022.3

#3D #3dmodeling #3dart

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Table of Contents

0:00 Introduction
0:28 Overall modeling workflow
1:25 Gathering reference
3:11 Curve guides
7:13 Creating a 3D blockout
14:16 Retopology and edgeflow
20:14 Refining and adding further details
31:34 Recap and conclusion
33:44 Sports car seat modeling timelapse

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Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.

polpettaio
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I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D

Toprak
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this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation

Hugo_Dvz
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It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!

raV_d
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Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.

Keilnoth
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my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.

wasoha
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This is litearlly one of the best tutorials ever. Big up sir TYSM

akioasakura
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You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!

thekatalexander
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This is like sculpting but for hard surface models. I ought to incorporate this into my workflow!

anlexaify
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The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!

AlexTsekot
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I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌

scratchy
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If you kept it going till now you have all the respect that I can give

祈森-zb
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Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯

pv
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Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!

PoisedPickleAnimations
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this is really the best hard surface tutorial I ever see in my life.

Timmene
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Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!

alvin_aliev
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man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.

moonasha
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Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!

beans
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14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.

thesim
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Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover

CGLife