The Secret to BETTER Models for Beginners (Blender Tutorial)

preview_player
Показать описание
Beveling is extremely important! Anyway, follow me on Instagram where I post art, interact with the community, and post random things going on in my life :)
Рекомендации по теме
Комментарии
Автор

MAKE SURE YOU APPLY SCALE IF YOUR BEVELS ARE GOOFY

ariss_
Автор

an easier way to get perfect normals, while youre beveling, press H for harden normals bevel mode, it will keep boundary edges of bevel and the shading the same as before the bevel. Though its really important that everyone realises by using either method mine or in video, it will create whats called custom split normals data which can often lead to more issues down the track if you add custom normals then do lots more editing. So if you find you made things much worse, or sometimes an imported model that already has custom split normals that youre totally un aware of cause noone told you you may have to go to green triangle tab (mesh propeties), geometry data > clear/add custom split normals data. If you watch this area when you use the normals from faces or with harden bevel mode youll notice it change from add, to remove custom split normals, showing you that the mesh does have split normals.

deadline
Автор

I used to do this until just recently when i learned how to use Bevel modifier in a way that doesn’t bevel the entire model at the same time. You can choose to bevel by weight, and then in edit mode (forgot the name of it, but it comes up when you press n i think, the right menu in edit mode) you can select the edges you want bevelled and then you slide the weight slider on it! I know i probably didn’t make any sense but idk

SpaceMango
Автор

Alternatively, you can mark edges you want to bevel and then use "mean bevel weight" under "Edges Data" in the "item" panel of the viewport, and use a bevel modifier. That "Set from faces" is a handy tip.

angryITGuy
Автор

You are 100% correct. The day I figured out beveling my modeling improved like 200%.

alaskaaa
Автор

I recently ran into that same problem when I tried to use the bool tool to cut into the mesh. Thanks for giving a solution!

Munkaa
Автор

SET FROM FACES. Thank god i found this lol it was driving me nuts! TY

james-tyce
Автор

Short, simple and extremely helpful segment, thankyou sir!

Nortic
Автор

Nice video! Subbed.
I also recently learned about using the "weight" option instead of "angle" for the bevel modifier and that's been pretty useful for certain meshes. Whichever method is used, it's so true that simply adding the bevel effect to edges, even if it's only very slight, makes a HUGE difference in the overall quality of a final render.

StuCheeks
Автор

I’m glad someone else noticed this tool I just started modeling and I use it constantly and really helps for beginners

denby
Автор

Thanks! Now I can bevel my starter cube to make it even better!

Filolia
Автор

Yow!!!, the set from faces option is what i've been looking for so long to fix the mesh problem

unknownuser
Автор

Never used the "set from faces" from Mesh tab before, now this helped me solve 4 project problems.

sosmanoriginal
Автор

Owhh wow, I was struggling with that last problem for the longest. I used to just add geometry to get rid of those artifacts. But that set from faces option is so much faster. Thanks for the video!

yorivisuals
Автор

Hell yeah set from faces I could’ve used that yesterday

goatpepperherbaltea
Автор

Excellent tips, many thanks, Lane!! 😊😊

SourceAwareness
Автор

And if it must be low-poly you can use a normal map, or use a normal map anyway to really accentuate those edges so they're "readable" from a distance.

appuser
Автор

Verry good lesson when it comes to making the model more realistic. Beveling is a modelers best friend.

Ozviewer
Автор

Less destructive and faster workflow would be using Bevel modifier or even just the Bevel node in your materials.

melvin
Автор

You can also apply a weighted normals modifier to remove those weird artifacts

vysiondesign