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Blender Modeling Introduction: How to create 3D objects
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The keyboard shortcuts and other controls included in this video are as follows:
Undo -- Ctrl-z (standard Windows key)
Rotate in increments -- hold down Ctrl whilst dragging rotate axis.
Grab (free move) -- g
Tools menu -- either SPACEBAR (if this option was selected in the initial Quick Setup), or SHIFT-SPACEBAR. Note that this setting can be changed in “Preferences” by selecting “Keymap” and “Spacebar Action”.
Object/Edit mode (toggle) -- TAB
Select multiple vertexes, edges or faces -- hold SHIFT whilst selecting.
Transform panel (toggle) -- n
Frame selected -- / (forward slash)
Maximize current area (toggle) -- Ctrl-SPACEBAR
Select a view in 3D viewport -- the key below Escape: tilde on a US layout
Quad view in 3D viewport -- Ctrl-Alt-q
X-Ray view toggle -- Alt-z
Toolbar (toggle) -- t
Apply transformations -- Ctrl-a
Duplicate -- SHIFT-d
Join selected objects -- Ctrl-j
Axis constrain -- press x, y or z to limit motion to that axis, for example following a duplicate, or when using grab (g).
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Chapters:
00:00 Introduction
01:12 Blender Basics
13:29 A Specific Build
14:52 Workspace & interface
20:35 Back to the build!
33:11 Export STL for 3D printing
34:25 Wrap
#Blender #Modeling #BlenderModeling #BlenderTutorial #explainingcomputers
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