7 Topology Tips Every 3D Artist Should Know

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#b3d #Blender #modeling
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I just cheekily take the opportunity to promote my new Blender addon.

mlt-studios
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Usually these videos are for beginners or clickbaits, but these tips clearly speak of someone who know their job, and are useful for everyone! well done and thank you

Stevoleblanc
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You can never have to many topology videos. Good one!

matslarsson
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The topology on your spaceship is so gorgeous!! This is great because it's an art and a logic puzzle at the same time

TV--
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Instead of the knife tool (which operates in screen space and has some inaccuracies due to the Z buffer), just select the two points you want to connect by an edge and hit J. That will automatically cut the shortest path through the mesh along the surface while preserving manifold topology.

Keavon
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Out of all the videos I've seen on topology, this one of the bests in my book purely because it taught me 2 insanely good things. The corner topology tip is amazing because almost every model got corners here and there. The bevel arc tip is so simple, yet I didn't know it and I haven't heard anyone else mention it yet. I got Vietnam flashbacks of all the times the bevel with arc setting enabled would have solved hours of headaches if I knew about it.

bobsteven
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These tips are really good, and game dev here! Worked for a studio for a while and learned some big things when it comes to industry engines. So you see a LOT of videos where people just jam models together and 'join' or 'merge' them. Usually these are self taught blender tutorial vids for views. Please DO NOT do this when it comes down to creating a model for 'video game purposes'. For blender animations and things it is ok 'for the most part'. Though if you use an engine you can usually (More often than not) get a lot of errors with UV's and overlapping surfaces. It takes longer to develop it from a single model, but its a standard that needs to go on. So if you are working on your models, please, just work from a single shape if possible and build off that. Blender has looptools which helps if you want cylinders in your models which is why modelers typically will try merging stuff together.

Guy who first told me this was originally the one who worked on DOOM, great game btw, and he kept telling me over and over, not to do it. I did end up trying it and did run into the errors he warned me about. Met many other industry experts who taught me tricks to improve, but the biggest one is not throwing stuff together. (High Poly Models are different of course and you are going to throw stuff together for sculpts so don't confuse low and high). So if you want to get to professional level, test it out and see errors yourself from first hand experience, but learn to do it the right way.

BelfrostStudios
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The title is spot on. You just answered every question I had about how to improve my topology. And I can’t tell you how much I appreciate that you put so much useful information in under 10mins!

BBantha
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I like that even as an experienced designer I was able to find ways to speed up my process even more using these tips. Much thanks!

jumalsam
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I work with C4D and sometimes try out some features of Blender. Your video is truly one of the best basic (things you need to know) videos that follow the standard workflows of any 3D software. I wish this had existed 15 years ago.
Thumbs up. Really good.

cggermany
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I don't know if it's worth mentioning but the knife tool can be cumbersome sometimes so for safety and speed I just hit J with my two vertices selected so it cuts a line through the mesh to the last selected vertex but it also follow the flow of the mesh too so it's safer.

MonsterJuiced
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I watched this video and I learned so much about topology. Now I can finally make my 3D models look like they have skin and bones instead of blobs and sticks. Thank you for the tips, you are a topology master!

Alex_gee_white
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Amazing tips, for tip #5 at 7:00 you can also just enable the "Add mesh: Extra object" addon (built in Blender), then you'll have the option to create a "rounded cube" in the Mesh options, that also comes with extra features/settings.

RayBanda
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from the thumbnail, i thought this was going to be an argument of triangles over quads, but instead it was nice and informative. these were good tips. i'm glad i watched.

McHaven
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I started in blender in 2021 and trust me, I've watched countelss tutorials and THIS IS THE BEST TOPOLOGY TUTORIAL so far. These tips are soooo usefull in many cases. I've been strugglin to design a good topo and tutorials about it are either too long/boring or too complex, giving unclear examples. Man I can't thank you enough. Just subbed & liked your video!

valtabohm
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i got hours and hours of mesh practice with this single video. thank

wyattblends
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9:07 I did not know unchecking flatten to get the circle to follow the curvature. I use circle all the time to fix distortion but never bothered to play around with the options. Thanks!

3:02 I'm sure you know this but for newbies, data transfer modifier is great to fix pinching.

jujuboohoo
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these words should be written in gold! thank you!

roozbehebadi
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This is something that not many tutorials is teaching. Super high quality content. Understanding topology is a game changer.. thanks for sharing this witb us. ❤

geewasabi
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A helpful video. More people need to learn how to use Sub-D, especially Blender users, instead of dismissing it as "unnecessary" in favour of boolean-based modelling.

han_pritcher