1. Setup | Procedurally Texturing PBR Game Assets

preview_player
Показать описание
In this video, we look at downloading the free resources and setting up our project to begin creating our materials.

Want to contribute? Check out the Get Learnt Patreon page here!

Рекомендации по теме
Комментарии
Автор

Man oh man, I can already feel that it's gonna be a great tutorial! You're always so meticulous in your explanations, I've already learn some stuff ( Diff. between Link & Import / DirectX & OpenGL ). You've really surpassed yourself on this tutorial! Hype to see it all through :)

PageFrederick
Автор

So did you bake those maps in Painter then? (i'm new to the Substance workflow)

nFace
Автор

Brilliant Tutorial, done at a good pace to learn from

leviathansfacts
Автор

thank you bro for your great effort, i have a question: if you want to texture props in sbs Designer, a prior baking outside the software is mandatory, But is it possible to do it whithin Designer?

DeathDealer-DD