how are massive game environments made?

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I knew of procedural terrain generation, but I never knew it could simulate certain environments and the effects of weather which is amazing. Always thought it was just hand made.

SirPembertonS.Crevalius
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Stylized Station: 2:14 "...the answer is another fundamental technique that's used in most games you play, maybe without you even realizing it"
Me: "Employee crunch?"
SS: "Modular Design"
Me: "Oh... That too I guess"

ErikNiceBoy
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I think you missed talking about painting the layer of object placement like grass tree rock. Also maybe the spline generator to build stuff that follow a line like road fence electric pole etc... These also generate stuff quick while doing exactly what the artist intended.

leucome
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Also crunch is a very popular, fundamental technique some studios use to make this vast worlds

Marc
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Nice video! Having worked at Ubisoft before, I can add that besides the procedural tools which are a must for creating big worlds. There is also a huge team effort, tools and conventions that people need to follow to finish a massive project like those. It is a lot of work for sure!

unfgames
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My maps are procedurally generated, and I also have quite a complex path finding algorithm that make it possible to place buildings and points of interest where they "make sense", certain distances from a list of other points, etc. It gives me so much functionality in terms of randomness, on-the-fly tutorial-stuff and AI play.

RecOgMission
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Very interesting! I always appreciate a well-made environment, especially for how much work it actually takes! I really appreciate the personal touches to make a world feel inhabited and crafted by artists and it's also really cool how much they can do with nodes. Just change a few things and it's doing massive amounts of work for you!

RSpudieD
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Yo this is exactly the topic I was hoping for, I could watch an hour+ deep dive on this, but thank you for even this surface level exploration. Procedural tools that empower artists more than replace them is super exciting stuff to me :D

WilliumBobCole
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Thanks, always wondered the actual procedure of making in-game world environments. Never thought about modular kits, but it makes a lot of sense now that you mention it. Great visual presentation as well -- I'm a sucker for practical demonstrations and applications, and you did a great job on that part. I'll have to check out more of your videos :)

zainmushtaq
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It's so pleasing. The setuping and mastering softs amazing.

neo
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This Youtube Channel will be very helpful knowing that I want to start making videogames with Unreal Engine. This is one of the only channels I could find that has good Unreal Engine tutorials and tips. Thank you Stylized Station for making these awesome vidoes.

GrGooseYouTube
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[2:07] The horse on the left is pooping. Now that is what I call attention to detail!

oglothenerd
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I really had no idea how could they make such intricate worlds until now. Thanks for enlightening me.

SteamingPotProductions
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Man I love your stuff. What I would do to have your mind play a part in the game we are creating. Seriously awesome stuff.

geekygreek
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Thanks. Really dig your videos about all the topics and questions i never really had an answer for. As a 3D Modeller myself, getting to know those little details helps me a lot in my job actually.

erico.
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This is really cool and makes a lot of sense, why we're seeing smaller studios create bangers!

bangerkovaaks
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Thank you. Very informative. You explained the process of making Environment art in a easy to understand way.

hemanthsaji
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You've earned a new subscriber!! I was excited to hear you mention Modular Design, because there's a Minecraft mod that uses that mechanic to make the procedural generation absolutely incredible! It's called the Wildlands mod

kelceyclark
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your passion for your content is infectious, keep it up!

YokoBomo
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This answered exactly the questions I had about this. Thank you very much!

backforblood