The Future of Texturing is Procedural

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Procedural textures are the answer that artists didn't know they needed. Rather than compromising on a static texture, procedural allows you to have the EXACT texture you need.

CC-BY Attribution:
Bricks with Paint by epicbeardman3d
Brick_01 by ESimard
Lightning Sound effect by Mike Koenig

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0:42 Hey that doesnt even look too hard

0:44 forget what i said.

pluriiix
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I don't think I will ever need this, but it looks like a huge time saver for artists!

nel
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It works on bricks! And only bricks. This is a brick generator.

afish
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Youtube... Why are you recommanding me ads in disguise ?

chinois
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So basically it's like the Create-A-Style tool from The Sims 3 but on steroids.

tudythegangster
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It's even harder to imagine the day when modelling could be done in a user friendly manner, procedurally with more efficiency.

MultiMirs
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Does not require a subscription to use*
*You just need a subscription or credits to buy the actual generators to use in our free software so you can actually generate textures.

derFleder
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Sure, wonderful. Great software, great results. But stop promoting it as free. It isn't free, not even close. You need to have a paid subscription to access just one generator, and remain subscribed for at least 4 months in order to have enough credits for the other generators. And that's JUST the generators. Textures are limited based on the credits you spend or your subscription.

It's awesome, and worth the price. But really. It isn't free. Don't say it is.

Artstical
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This "brick generator" costs 100 credits, wich is aproximetly 8$ for one customizable material(depending on your subscription plan). In comparison a customizable material in substance Source costs only 0.66 $ + you get Substance Painter and Substance Designer. I use both Substance Source(for materials) and Poliigon(for materials and for 3D models), and for now if you need custiomizable materials Substance source is a far better deal. Also Substance source credits don't expire after few months.

talmasamantay
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Relatively new? It the oldest type of texturing! Amiga computers was doing this in early computers graphics softwares when computers had a very limited memory! Decades after, I did a lot of procedural texturing in XSI 15 years Ago! Procedurally and nodal! Exactly same way guys do in substance nowdays! The difference is only the real-time feedback of brute Force processors today.
No man, it is not new, even "relatively" ;)

tebisxrod
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Relatively new? Dude Perlin Noise was introduced in 1982 :D
Great stuff though keep it up.

bronzekoala
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0:05 Can´t find a matching brick texture. Chooses the one under the matching brick :D

mathiaskildedal
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I've always been grateful to actually have learned the ins and outs of SD nodes.

Samota
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Procedural textures is a new type of texture? Bro, procedural textures IS THE OLDEST TYPE OF TEXTURES! Back when memory limitations were high, there existed nothing but procedural textures!

DarthChrisB
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My brain can’t handle this stuff

I can’t even make a minecraft texture pack

TracksJason
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I will take my chances thank you very much, what you are offering us is a way for you to always be the ones with the upper hand.

motcenothman
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Thanks to people like you are that others and beginners can learn faster and they can understand better ideas and get clear all questions, thank you so much for your tutorials and explanations, you are the best my friend

Eliecer
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Why did I just watch an ad about creating textures for bricks?

oobanoobaisterrible
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I'm now a dedicated materials artist and just found a job specifically suited to me doing work like this. It definitely is a very valuable skill that we are pushing studio wide. I jumped on the bandwagon when I first played around with substance designer and have not looked back. Amazing software and really, you just need to learn this! Great for also supplementing your sculpting. (generating basically non destructive, infinitely scalable alphas/depth masks/displacement maps for both stylized and photographic content)

jenkem
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I have once bought a library with 100+ Substance Painter files in a cheap deal on cgtextures and they are absolutely worth it! Don't like to work without procedural textures anymore!

quazar