Procedural Brick with 1 Material

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Just started Blender again and your tuts are great. Thanks a bunch for your dedication and unique style of teaching 🙏

BBB-vbfn
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for those who can't see displacement you gotta be at the Render viewport to see any displacement

passarogamer
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That seems like a pretty cool idea for getting loads of brick walls for extremely low memory cost. No modeling of the actual bricks which would create tons of faces and a simple brick outline texture to create the borders. Thx

TruthSurge
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Leave it to CG matter to always drop a video in stuff I was literally wandering how to do

nunooliveira
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I really thiught this wanna gonna be a geo-nodes Thankyou for everything you do sir.

prod.bycheese
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Great tutorial. That UV unwrap transformation was 🔥🔥

collinsk
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I found out if we wanted to change back to cycle (supported) while maintaining the realistic texture of the brick. At the subdivision modifier (simple), set the number to 8 (8 works for me, the higher the number the better it looks) for both levels viewport and render.

Zertik_Animation_official
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I love how when you follow the instructions exactly but Blender doesn't work correctly. I cannot get any displacement at all. I've not even bothered to try anything past just the brick texture and displacement nodes.

funwithmadness
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will adaptive subdivision ever leave experimental? we may never know

hppip
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Aren't you able to procedurally UV-unwrap it using geo nodes as well? :))

our_ta_martin
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2:13
Settings > Displacement
I think it is not available in update 4.0

lol.
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What's the most efficient way to add noise to the mortar so the bricks dont have perfect edges

SZMIDEL
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Is it possible to turn it into actual geometry and then exported for other softwares??

Erfanbahrami
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Hi! At 3:20 the color-ramp only changes the whole of the bricks colors, instead of randomizing them when a second color is added. Any tips?

super_real_mari
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Displacement only doesn't work on 4.2

BloodBear
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As I understand it, the "adaptive subdivision" is to limit the division to where you are focused to save processing. I'm wanting to use this to create baked maps to take back into EEVEE for shaders for animation, shouldn't that be off in that case?

mercurysmith
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Make Brick watching ❌
Brick while watching ✅

kerhabplays
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why is your background different from mine in viewport shading???

imshehran
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I have change displacement scale but not effect into height of surface. My blender 3.2

sincosFly
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Excellent tutorial? How does it cope with booleon windows?

lenstobrush