Unity Shader Graph - Blood, Poison and Liquid Shader Effect Tutorial

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Unity Shader Graph - Blood, Poison and Liquid Shader Effect Tutorial

In this tutorial we are going to see an effect that many people have requested, and it’s quite useful in many games. The VFX we are going to see this time, is, how Blood and Poison can be made with the help of Shader Graph and Photoshop in Unity.

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

Unity Shader Graph Blood Effect
Unity Shader Graph Tutorial
Blood Shader in Unity
Shader Blood Effect
Poison Shader
Blood Shader
#ShaderGraph
Unity VFX
#Liquid
Poison
Shader
#Unity
Blood
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Wow man I love these tutorials. I'd love an explanation of how you made it splatter and fade on the ground there at the end. That looked dope.

SiGrossArt
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Okay I finished the video and I change my mind this rocks

IfejioforIfeoma
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Absolutely love this. Thank you. <3

notafurrysogoaway
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Yes! Thanks so much! I've been taking a hiatus from gamedev but this was one of the things I was looking for then.

ChadRockwell
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I am really thankful for this video, that was something that i really needed to learn. And u care people's request. Keep up the good work !

abdullahgulcur
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Great video, going to use this for my game!

CastleClique
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Perfect for something like God of War, and I fully intend to put these effects to excellent use.

FrostshadowStudios
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Nice video again! Keep up the good work!

MrMorvar
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Awesome Tutorial!
Just had a question. Are you using standard pipeline or Universal Pipeline?

rpnishad
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You must have been playing MK 11, because the blood looks SO GROSS and satisfying... once you get the particles working with reflection probes, it will look great. I might have to do a version where the blood stays on the ground

KRGraphicsCG
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like clouds I think we could simulate blood in a 3d software create a sprite sheet and use the sprite sheet I didnt test it yet but i think this way could work too GREAT tut btw love your tutorials man keep going

kianushkeykhosravi
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How do you make the blood hit the ground

DevDreamz-km
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Big up, great video.


any chance you tell us how you get the effects on the object it hit?
like the splat on the ground here and the trail with your lasers, I'm been trying to get a system to do that kind of stuff with out much overhead, all I can contemplate is sooo unelegant it makes me sad.

Sparrow
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What are the final numbers in the variables you dont show what for NoiseAmount, NoiseScale, NoiseSpeed, Time, Specular or Glossiness

jedthompson
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Hey great video ! can you make a tutorial about water particle ? tap water and Water spray ?

RemiG-D-Art
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Not sure what I'm doing wrong but my particles appears black in the scene/game, also some of the particles do not render properly, so display a black square

dandogamer
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I am using the Universal Render Pipeline and Unity 2020.3 - My Shader Graph editor screen looks pretty different to yours and I have a property called material as well as the "Workflow" and "Surface" property that you have in your video of the shader graph editor. The material has a massive impact on the preview. If my shader graph material setting is the default "Lit" then the preview is always pure white. I was not able to follow this tutorial and get it to work, but maybe it only works under a different render pipeline. I have downloaded some pre-made particle effects and their transparency does not work in my project, my only guess is the Universal Render Pipeline is the problem.

cargorunner
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Thank you for very useful tutorial! May I ask what render pipeline is this?

nastyazhgareva
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Hi ! thx for tut! very good one ! Do u know if its works with Universal Rendar 2d ?

Duuude
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Looks amazing, can I also request you to make a tutorial on a nuke, I've been trying to make a nuke for so long but the farthest I've gotten was a cheap blender model rizing from the ground :]

xanderbuyst