Create advanced visual effects in VFX Graph: Decals | Unity

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Timestamps:
00:00 Introduction to the VFX Graph
00:34 Decal Outputs
00:47 Decal projection
01:14 Setting up the VFX Graph Decal using the goo ball scene
01:53 Projectiles
02:14 Camera Depth Buffer
03:06 GPU Event
04:10 Enable Decals
04:52 Decal Outputs
05:51 Decal orientation
07:42 Main Decals
08:29 Trace Decals
08:48 Drop Decals
09:00 Final goo ball effect with Unity’s VFX Graph
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Glad to see Unity doing VFX Graph tutorials! 👍

GabrielAguiarProd
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YES this is what I want from this channel. More of this please !

ChaineDeQualite
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Pls make more tutorials about make VFX for games

freelifemusic
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Why do you create so many tools, but don't make video tutorials for it? MORE tutorials like this PLEASE!

not_even_toxic
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Thank you for this nice Tutorial.

Please keep them coming!🔥🎮✌🏻😁

alec_almartson
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Wilmer Lin you are Technical Artist GOD ... please keep creating learning content. You are the best !

blitzkreig
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Looks like Wilmer is working for Unity !

blitzkreig
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Lets go! awesome! We need more of and you guys give us a book ??? Merry Christmas Everyone 😍

maxitx
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Is that Wilmer Lin I hear?!?
Awesome!

LukeAps
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Finally going back to Unity roots with a goo ball tutorial!

JadenGoter
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This looks like something reminiscent of Splatoon. 🦑🎮🐙

jayseonwoo
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Strange issues I'm having with this sample. The GooBall sample shows up great in 2021.3.9f1 but when I try to open/edit the VFX graph the links are all broken. Also, when trying to make a decal output in a new graph the output isn't linkable and the new VFX graph seems to become corrupted. All other VFX graph samples work just fine. I've also setup the decal settings in my project settings as mentioned in this video. Thoughts?

brianparnell
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Nice! But do a tutorial on how to make the blob hurl the goo balls!

chrislagos
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does anyone know how to change the particle color(not the decal) - ive changed every color property but cant change it from green...

gwb
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Wish we could have GPU events on Birth and collision too.

qarlsson
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if collide with depth is so cheap, why is it restricted to HDRP and URP can't use it?

kaasronald
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Why didn't you develop a system of grass and trees in the terrain like Unreal Engine

shxbhfhb
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The vfx graph is too complex, why not use the default particle system interface instead? everyone is used to it. Really hate when Unity does this, every single time that they implement some new tecnology, they revamp UI making hard to use it.

julianodbz