Unity Shader Graph - Stylized Trails Tutorial

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In this Unity tutorial we are going to see how to create Stylized Trails! We are going to use Shader Graph for a special shader and I will show you a quick technique in Krita to create tileable trails textures.

Trail Renderer Alternatives:

00:00 Intro
01:18 Trail Shader
07:25 Trail Texture
10:25 Trail Renderer
12:12 Trail Renderer Alternatives
12:54 Adding Light and Particles
16:12 End Result

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#trail #shadergraph #unity #stylized #trailrenderer #shader #vfxgraph #vfx #visualeffectgraph
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Stylized effects are awesome aren't they?

GabrielAguiarProd
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One of the best shader tutorials I've seen in a while! Perfectly paced and informative of the whole process. Subscribed!

oliverdumrique
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nice tutorial! i appreciate how you show us every step along the way, even the process of drawing your own custom trail.

AshCooper-dc
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I just wanna tell you that i appericiate you releasing these tutorials and making them available for free. Thank you for helping aspiring developers and lots of love <3
Would've got the patreon if i could! Keep up the good work :)

its_jesteR
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Fantastic to see you getting sponsored by Unity, your tutorials inspired me to dabble in VFX Graph, now i get to do it professionally.

RiversJ
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Unity sponsorship AHHAHA NICE. I love that I was a part of the channel when it was not big :) Keep killing em Gabi !!

manolov
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This is such a fantastic and simple technique, I'm an unreal user but it transfers seamlessly

morganlak
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The best Unity VFX channel strikes again. Thank you very much for your awesome tutorials :)

MSCardinal
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It's awesome! Thank you! I feel like traveler discovering new places when I watch your tutors!

raploky
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hi Gabriel!
congrats for your recent milesteone! 5M views!
Truely deserved!

serj_
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ISSUE: Trail is flattened out instead of waved
FIX: 1. Make sure in the Master Node(Vertex-Fragment) you have "Alpha Clip Threshold" is present and enabled not grayed out.
2. And of course for the texture png image properties set the WRAP mode to 'Repeat' and TEXTURE TYPE as 'Default'.

nikhilvardhantawania
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Looks amazing and its adaptable on many different uses!

boncret
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every time i think i did anything neat in my own project you come out with a tutorial that's so lightweight and perfect it forces me to redo my efforts :( lol

TheUncutAngel
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This is great! Im making a demon slayer vr game, and these will be great for the breathing styles!

gentlemengamings
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Thank you so much! This is exactly what I was looking for and it was really easy to follow along <3
I get a bit stuck on the texture part. Wrapping gave me problems, and my texture did not blend as nicely as yours with the background.
Would've appreciated it if you included the texture you created so I can try it and see if I get the same result.

(Figured out my problem was I had alpha clipping on)

kumorikuma
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Thank you so much for these amazing tutorials! I have recently started looking more into VFX and your videos and courses in Udemy are very helpful

Airidas
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at 10:25 your trail looks very whispy at the end, for me mine looks chunky as it dissipates no matter what texture I make. Do you know what I could be doing wrong?

As well, when I move my trail around it produces it on multiple planes that are highlighted when i'm moving it, making it look weird when it making it turn corners cause it folds on it's self

juliaeichhorst
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I feel like I just watched black magic.... I am gonna have to rewatch this video a few times to get everything. But thank you for making the tutorial

HeddaSolstad
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Great tutorial i learned so much from you. Thanks a lot you are the best!

delspeedy
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everything worked out, except for the movement of particles behind the wake. All settings are in local. When changing "update particles" from "global" to "local", the particles continue to rotate around the glowing point and do not follow the tail. Help me solve the problem

dagarik