Unity VFX Graph - Shield Effect Tutorial

preview_player
Показать описание
In this Unity tutorial we are going to create a Sci-Fi Shield with Shader Graph and see how to use it in VFX Graph. We are going to use Blender to create the Shield mesh and Krita for the texture. At the end we have an overview of how to detect collisions!

Enjoy!

00:00 Intro
01:10 Shield 3D Object
04:14 Shield Texture
06:00 Shield Shader - Start
09:46 Shield Shader - Fresnel
11:16 Shield Shader - Vertex Breath
13:23 Shield VFX Graph
15:13 Collision Detection Overview
16:41 End Result

-------------------------

-------------------------

*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#shield #shader #unity #vfxgraph #vfx #visualeffectgraph #shadergraph
Рекомендации по теме
Комментарии
Автор

For anyone having issue with the unwrapping part and need the faces to stack instead of split, after initially unwrapping, open the UV unwrap menu again and the bottom option should say "reset". Choosing this solved the issue for me

merkhewrt
Автор

Hey Gabriel, once again an amazing tutorial. I'm a developer at a smaller indie studio and your lessons have been absolutely indispensable. I've even paid for and taken some of your tutorials. Thank you so much for sharing your knowledge and skill, as always great work :)

codydrake
Автор

I appreciate your effort, but from the optimization perspective, branch node is best avoided and substituted.

You can check which side the pixel is facing by performing a dot function between the vertex/pixel normal and view direction (literally fresnel), so positive value is front-facing and negative value is back-facing, then use this value to perform a step function for both facing colors.

ultracapitalistutopia
Автор

Thanks a bunch. I followed other shader graphs tutorials and people never really explain what each things they add truly do, but you did a great job with that. Thumbs up too for showing the full process (3D modeling, texturing....)

Beldarak
Автор

I am using Unity 2022.3.5ff1 and there is a problem with VFX graph at 13:33. The solution is the following.

1. Go to the shadergraph of the shield .
2. Look for the 'Graph Inspector'.
3. Go to the 'Graph Settings' tab.
4. Under the Universal panel, enable the 'Support VFX Graph' at the very bottom.

adrianeilsantos
Автор

Good day sir. I can't get my uv to unwrap like yours. It just gives me a flat tile of the mesh. It doesn't even overlap the polygons and hexagons

DestusG
Автор

Great tutorial, thanks! When the sinus is negative, faces overlap a bit, so I add +1 to the sinus node to correct this.

carlosmenossi
Автор

Excellent! Definitely one of your best tutorials. Thank you!

NeilDonkin
Автор

Hey man your last tutorials have all been awesome!!! Keep up the great work.

austinaker
Автор

Fun fact! When you subdivide a mesh, then dissolve the original edges, the name for the resulting geometry is called the _dual._

gonderage
Автор

Thanks for the great tutorial, as someone who has no idea how to create effects, this is great and clear!

stinkylord
Автор

This is so inspiring as always. I can't wait to try it.

goma
Автор

I love your course, i have bought it just today, respect to unity users but we have the right to ask for videos for unreal engine 4 as well 😁, hope ill see more videos soon, i don't have a reason to sub now cause most of your videos are for unity users, but i hope ill do in the future when there is enough videos about unreal engine, thanks a lot

modz
Автор

새로운 블랜더 튜토리얼 파트 고마워!
예전 영상을 따라하기 힘들어서 슬펐는데 이걸 보고 할 수 있을 것 같다! udemy 강의도 매우 고맙다!

Thanks for the new Blender tutorial part!
It was sad because it was hard to follow the old video, but I think I can do it after watching this! Thank you very much for the udemy lecture too!

woohj
Автор

Could you please share how can your shield components move separately? I follow your guide but I can only make them expand and collapse together

phamhung
Автор

I have followed the steps in the 3d object part and when I unwrap, there are full of small pentagons and hexagons, and then the UV exported is also full of small pentagons and hexagons...I dont know how to export a UV map which only contains 1 large pentagon and 1 large hexagon...

PlatinumAngry
Автор

Nice tutorial but I have one problem because I don't have a shader Graph option at 14:06.

skinnyc_v
Автор

This was awesome! Thank you so much <3

kumorikuma
Автор

unfortunately I suck at blender and I am unable to follow you.. I do EXACTLY as you describe but the UV generation does random stuff and I can't get it to work, this is so frustrating

marvelzs
Автор

I remember getting lost in your original tutorial. Certainly my fault. I couldn't make the second sphere visible or achieve any movement. Ill look forward to following this later. Thank you.

felfurion