Unity Shader Graph - Terrain Scanner Effect Tutorial

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Let's see how to create a Terrain Scanner effect in Unity! With the help of Shader Graph this tutorial shows an approach to scanning terrains in games similarly to Death Stranding or No Man's Sky! Enjoy folks!

00:00 Intro
01:07 Scene Overview
01:37 Particle System Setup
03:04 Terrain Scanner Shader
08:33 Usage Example Script
09:44 Tips and End Results

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*Courses*

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Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#shadergraph #unity #tutorial #vfx #terrain #scan #madewithunity #terrainscanner #visualeffects #shaders
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Terrain Scanner overload! Pretty cool trick right?

GabrielAguiarProd
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You are one of the few YouTuber chads still stick around and make quality Unity content for us plebs. Hats off to you sir!

RapidFire
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Searched Earlier today for something like this and here you are 5 hrs later=)

tinvandulm
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The most useful channel for vfx by far. Thank you man!

llVFX
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Top-notch vfx as usually. Thank you for your contribution to teaching!

hellothxsorry
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Hell yeah, I saw it on The pathless, Searched for a lot and finally 🎉🎉🎉🎉🎉😊😊

sakbiulalom
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It's a brilliant idea. Why didn't I think of

VraveNewWorld
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Something that I find really cool about some of your videos is the creativity to make the effects. Some effects aren't extreme hard technically, but turn out to have pretty nice results! :) this one for example has the intersection that might be a bit more complicated but all the rest is pretty basic, nevertheless the effect is super cool and professional haha

Congratulations on one more amazing video Gabriel! =)

jonascarvalhodearaujo
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It’s like the HV effect from BO3. I love it and will find a way to implement this

radishmouse
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omg i was looking for this effect for so long

javiersanfelix
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Thank you very much this was so helpful, also thanks for making it for URP

dhroovsharma
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Hello. I was asking myself "but why using a particle system instead of controlling the sphere manually in a script?". Good tutorial you convinced me 😊

kooky
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will defenitely buy your course on udemy

dhroovsharma
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Day one of waiting for JoJo Stand effect

Also really cool

rusluck
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In ghostwire tokyo too
Is there a way to change the texture of the ground in this effect?

ShinichiKudoQatnip
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Nice trick! But it left me wondering what the "complex" method is like.

_g_r_m_
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Great video Gabriel! Was there any specific reason why you used the Particle System rather than the Visual Effect Graph?

simonjkendrew
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How do I make it detect different things like enemies or objects? If anyone knows please share

Ravi-ikvt
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You could recreate this entirely in a shader without the need for scene depth, you would however need it in every shader/material you wanted the effect to be on. Pros and Con's to each but at least for Mobile VR you'd not need to use costly scene depth.

Chris-jozr
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hey great video, i tried to recreate this in birp, from where we try to make this transparent the whole effect goes transparent and dosnt work, is there any workaround for it to use this in birp?

gamedevinspire