Unity Shader Graph - Vertex Animation Tutorial

preview_player
Показать описание
Unity Shader Graph - Vertex Animation of a Goldfish Tutorial

We are going to see how to make this cute little goldfish wobble and wiggle with Shader Graph. This shader will be mostly focused on Vertex Animation.

-------------------------------------------

OR

-----------------------------------------

*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

Unity Shader Graph Vertex Animation Effect
Unity Shader Graph Vertex Tutorial
Vertex Animation Shader in Unity
Shader Vertex Effect
#VertexAnimation
Fish Animation
#ShaderGraph
Vertex Shader
Unity VFX
Unity 3D
Shader
#Unity
Рекомендации по теме
Комментарии
Автор

After all these years, it still works. Just because of your professionality. Thank you so so so much.

oreytel
Автор

It's really beautiful Gabriel!
I love you used a fish as example for vertex animation instead of the usual flag.
I'd say this shader is a time machine for it saves you a huge amount of time making rigging and animations. Sure I can apply it to a static bird to make it look like planning and just add a circle movement script or anim.
It's amazing. Thanks again for your awesome videos!

serj_
Автор

I enjoyed the video!! You have a new subscriber!

stellarice
Автор

Thank you! awesome tutorial!
Could you add to your water shader, waves and vertex displacement?

Maurilustrador
Автор

5:39, my mesh still offsets even after following the tut??Help

darkdoom
Автор

Great tutorial, thanks! What's the difference between using Time and then multiplying it by a Sine and simply using the "Time Sine" output of the Time node?

alejandrogorgal
Автор

is there a way to apply this "wobble" effect when an object is moving?

kingbrodan
Автор

Poor fish needs more room.

Which is more expensive with calculations, this, or a skinned mesh animation of the same object with 3 bones?

CamoflaugeDinosaue
Автор

I don't have pbr graph.
Maybe PBRGraph has also been renamed to Lit Shader Graph.

GreenGuru
Автор

I guesss you could add bones to the fish in blender and then animate those bones to save the trouble of touching shaders.

reynoldcracker
Автор

How do you get this effect with a 2D sprite?

bagboybrown
Автор

Hi guys, I need this but for BIRP! Does anyone know how to achieve this?!
I still remember using Unity in 2016 and there being grass assets who did exactly this!
I have a project that still uses BIRP that I don't wanna upgrade for various reasons (graphics look really nice as they are now and a bunch of stuff wouldnt work out anymore etc.)

I only find tutorials that use the new SRP! :( But they did it back then sooo...
Thanks!!!

angiemon
Автор

Hey I have a question.
If you'd want to make a shader which reacts to let's say touches.. I.e ripples in water from the feet disturbing this water, Would shaders be enough or does it need extra scripting? If not can you put that on your list? Really would like to know the tech and know-how behind these effects. Thanks

coffeediction
Автор

Now all I need is how to limit the wobble to a specific part/half.

Another thing you can change is the object position into the split node.
By changing so instead of the R value going into the add and into the combine.
You replace it with the others. Which allows you to be able to wobble in the other directions.

I put this on your ghost and due to the standard forward being the Z value. You wobble is almost not seen from the front.
By changing pos > split-R > add > R-Combine.
to pos > split-G > add > G-Combine.
Or pos > split-B > add > B-Combine.
Or even duplicating the add part into all of them, and further change one of the sine into a cosine.
Then now you can choose where to wobble or just wobble all together.

magnusm
Автор

Excellent tutorial! Very helpful and well done. I have a suggestion: Get rid of the background music. I'm not saying it's not good, but I find it distracting because I'm trying to listen carefully to what you're saying. Thanks, Dennis

dw
Автор

Hello brother 😃
Try to zoom in a little bit whenever possible, so that we can understand better.

OR
Increase the size of nodes by scroll wheel of course.

WorldWorrier
Автор

Thanks for the tutorial! It feels unintuitive to me that the t value in the lerp is constant, and the thing that's changing over time is actually the B value...wouldn't have thought of that =o

LiorNirMusic
Автор

Hey, can you make some tutorial on Unlit shaders?

elucard
Автор

Thanks for the tutorial, could you make a tutorial on how to animated a tree with shader graph

himanshusood
Автор

Can you make an anime shader in shader graph ?

takatodaimon