100 DEVS Make a GAME without COMMUNICATING! (51-75)

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-------- CREDITS --------x

-------- TIMESTAMPS --------x
0:00 - Intro
0:33 - Cartoon Coffee
1:54 - The Indie Accord
2:48 - Slobbymonk
4:36 - The Gaming Forge
5:58 - BananaDev
7:36 - The Launchpad (FREE game dev course)
8:24 - Etheral Games
9:07 - Dev Menon
10:55 - Caleb Gilbert
12:28 - TJ
13:27 - Zyger
14:08 - Vicious Legacy
15:05 - IlPrini
16:22 - Félix Cheval
17:21 - ChipMicro
18:17 - Ahmet
19:38 - Clipper
20:50 - Codeer
21:50 - Shrekcraft
23:01 - Tarook
24:17 - Iiro Darkroom
25:15 - Pillowcase
26:25 - Randstad Games
27:39 - Turbo Makes Games
28:45 - Reactions
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Which dev should we invite next to help finish this crazy game?

Blackthornprod
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30% of dev's contributions are just changing the UI to their personal likes😭

turnleft
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Cant wait to see the last 25 devs tweak the ui a billion more times

NoomStuff
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Nothing quite like taking a nice pleasing, minimal-ish HUD, making it cover the whole screen...

blackdoc
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90% of devs: I didn't like the UI so I fixed it

dinoeebastian
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Good luck to the final 25 devs. You've got 75 devs worth of chaos to clean up. We're all counting on you.

AIAdev
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After this chaos I almost want a 5 game devs made a game with communicating lol

JHan
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Now we need a 3D hand toggle as well just for the unnecessary chaos

DualWielded
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I love how much the mushrooms were changed. They were 3d->they were 2d-> then went back to being 3d but using different models.

ThefifthBishopofGord
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"I changed the sprites to 3d for higher quality"
"I changed the sprites to 2d to better fit the theme"
"I changed the sprites to 3d for higher quality"

metalema
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the mushrooms getting ruined then fixed in like two devs was pretty funny.

EditsbyM
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Some observations:

Devs, even the artists, don't seem to understand theming. It's very common for changes to be made to the art that clash with the rest of the art.
The ongoing "2D vs. 3D" problem is a huge example where tons of dev time is wasted by people who insist on changing assets from one to the other for some unknown reason.
We had the same problem with the hand way back when.

An early dev removed the poop mechanic because it damaged him.
This broke not only the intro, but a later boss fight -- something that wasn't found until Ilprint about halfway through the video.
The fix for this in the intro was to make knives spawn there, and for the boss fight the fix was to make the rocks secretly knives (is_knife).
Then Ilprint gave the goblin bombs because it was useless.

So, weirdly, what they did was this:
- Got rid of the poop mechanic.
- Broke parts of the game doing it.
- Fixed the parts of the game that were broken.
- Brought back the poop mechanic (only now it's bombs)

...Sigh...
This happened because, once again, devs came in specifically looking to remove content.
Why? I have no idea.

One dev added the goblin companion that had no purpose because another dev already added companions.
And he really wanted to add a companion, apparently.
This companion is unlike all the other entities in the game, being a full 3D entity.
It only "fits" because it fits the style of the environment. Yet it held no actual purpose.
And I don't understand why it wasn't added as a choosable with the other 3 companions.

Also, the devs need a talking to. Someone broke the rules by leaving a readme.

hlblad
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I feel like the game is just a mess at this point. As AIAdev said at 29:43, we don't really understand what's going on. The art is too varied, with some out of place sprites and UI. Most of the devs just add onto the game instead of improving what's already there, and it just adds one more thing to polish, but props to the ones polishing it, and good luck to the remaining 25 devs who have to work on the game, this can definitely end well if they work it out together :)

NautilusHCD
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guy makes the most obtrusive UI ever, replacing a perfectly fine one, makes it look like a shitty mobile game, cheats and leaves a note in the code saying not to revamp the UI, gets blasted rightfully so

Pope_
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Ahmet's UI was the cleanest, it's a shame it got removed...

Pedro_MPM
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Ahmet's work was so planned and decent. Like he actually carried the game as he's own. Dude even made a roadmap for changes lmao. It's sad that the very dev that came next just ruined the things he did.

klikyali
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Dev 66 (Ahmet) had the overall best and most thoughtful approach imo. The way he organized it, was very professional and nice to follow through + "since project is past half waypoint i don't wanna make any critical changes"
W - DEV

GTaCzZ
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ahmet was the best dev, made some really important changes and polished the game better than any other dev

ntgreckless
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I wish more Devs would actually polish the existing elements then just add new thigns that are out of theme

NoobPlayMC
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my reaction watching this: "hmm okay chaotic but at least the devs are trying to contain the chaos"
a random shrek dev appear
"oh

arulkws