7 DEVS Make a GAME without COMMUNICATING! (we never saw this coming)

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DEVS:

Community DEVS:

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0:00 - Introduction
0:18 - Blackthornprod
0:49 - Bewky
3:14 - Game Dev Rocket (MASSIVE DISCOUNT)
3:55 - Etheral Games
6:27 - Mooleaf Studio
8:32 - MashUp Games
11:14 - Wishbone Games
12:22 - Kyle Banks
13:55 - Meeting + Reactions
16:25 - BONUS variations!
19:42 - Conclusion
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NOW is the best time to learn how to make games and prepare for a superb 2024!

Blackthornprod
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Within just *2 DEVS* … the original game was already obliterated. 😅

anonymouslyforgotten
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Idea at the start was cool. Almost all the devs just decided to restart the game over and over.

ChicagoDude
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wow a unique Idea that devolved into a enemy waver spawner once again

ObsidianHoax
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Adding a “can’t remove” feature would be a phenomenal idea for future runs so that the original idea can’t be completely destroyed

johnpaulcross
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What a disaster. Basically everyone saw what existed and went just like „yeah, no“ instead of „yeah, and“. First time I’m actually disappointed.

Listoric
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"I'm 99% sure it's supposed to be a first person shooter"
It's like he knew how many times the game had already changed genre.

belzedk
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I kind of understand why Dev 2 had to change the game to make it work. Noa's Idea was really cool, but it would have cost too much time to add something significant too it.
But dev 3 though... Dev 3 just straight up made a new game...
It just uses the Overworld Mechanic from the previous dev and thats it. It doesnt even have the main mechanic with the combining traits anymore. That was the whole point.

I just hate that in the end of these challenges the end product is always a generic game. It always does look like a good game but I dont think thats the point of these Videos. I think the point should be to create a unique Game with all or atleast most of the Ideas of every Dev that works on it. Not just a lackluster Towerdefense game with nothing unique about it.
I always loved how AIA/Dual Wielded and TaroDev added unique Mechanics to the game to make it exciting. But games like these dont make me feel the urge to play it.

We just need a rule that says, that you can't delete something that the other devs have made. Maybe changing it a bit to make it work with new Systems but just straight up deleting the previous Devs work is such a dumb idea.

anti
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Wait THAT'S how it started!??
Thanks again for having me guys, it was a lot of fun!

kylebanks
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I do feel like I understand where the second dev was coming from. Noa had a complex political idea that was hard to continue without communicating. Although I do think there was a bit too much alteration from devs 2 and 3.

ethantemple
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Faris: you can select multiple pigs at once
Moonleaf: yeah I'll remove that so you can only select one at a time.
MashUp, peaking from behind the corner: 👁👄👁

AlessandroCecconi
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I feel as though dev 3 kind of ruined it. I really liked where this was going at first and it was very unique. Then it just ended up being kind of generic and lifeless.

glnga
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Bonus-dev-1 here! While looking through the initial project, I was wondering why Noa's art was just sitting in a folder unused. Now it all makes sense! Seeing it there was the only reason I implemented a breeding system. Good thing I did see it because it still found its way to my version despite it being absolutely obliterated through the first seven devs 😆

wyli-gamedev
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All of the ideas were amazing, but most of the devs just ruined them to iplement their own opposing idea. Then, this wyli gamedev guy came and reconciled it all together... What a hero.

oekzwwd
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I kinda wish there were more rules to these challenges.
Kinda frustrating when these videos start with an interesting idea, then get passed to 2-3 devs who's reaction is "I have no idea what to do with this, so ill just change the art and the entire direction of the game"
and we just end up with yet another wave / base / tower defense game with resource collection and upgrades.
Like yes, those games are easy to make so I understand that with limited time it's an easy go-to...
but like, does every game have to end up that way?

Edit: Went through the playlist, and I would say 13 of the 18 videos ended up in some take on a wave / base / tower defense game. (Yes, I'm counting the asteroid games)

Christopher-menf
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I would love a whole game studio that has dedicated teams that makes games without talking to each other and they just release the final product after some polishing for the world to enjoy, with no time limits, that would be the most awesome thing ever.

PythonicIe
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It could have been interesting to incorporate the original breeding mechanic into the tower defense style game. For example:
1. choose which two pigs to go into the barn to produce new pig units;
2. those pigs produce hybrids per the original idea, with a menu to see the original family tree;
3. make certain attributes advantageous to different unit types, such as strength for military units;
4. enable the pigs to be converted to a different unit type by moving them into the relevant building, with the unit's effectiveness (damage, accuracy, etc.) determined by the stats.

msclrhd
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it would be cool to see this type of video where you get together a bunch of different creators of different skills (Programming, Art, Music etc.) then have them all create something with their respective talent, then rotate them to the next game and have them add their thing to that game if that makes sense? So the music artist would make music for the programmer's prototype, the programmer will make a game with the artist's art and the artist would make art assets that fit the musicians music.

Repeat until there's three games total and maybe get another team together and see who can create the three better games?

smokescreamlive
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This video gets me so worked up.
As if you are not able to analyse the existing game and adapt ... no no no, you have to destroy every good idea to build your own piece of standard garbage

Slmb
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I am once again asking for you dudes to make a "combine the game" challenge, where you start off with say 4 completely unrelated games made by 4 people, then 2 people recieve 2 of those projects and have to combine them into two cohesive polished games, then those are passed onto a final person who has to once again do the same.

Switchell