6 DEVS Make a GAME without COMMUNICATING!!

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#PassTheGameChallenge

Made by:

Game Dev Courses:

00:00 - Intro
00:26 - Blackthornprod (Noa)
01:37 - TheShelfman
04:02 - Blackthornprod (Liam)
05:21 - AIA
07:23 - Owen
09:07 - Tarodev
11:35 - Gameplay
12:56 - Outro
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Would you like to see MORE videos like this? and if YES, which other DEVELOPERS should we invite to the challenge?

Blackthornprod
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AIA: "I don't wanna step on anyone's toes..*repaint princess to be a little prettier*"
Owen: "TF is this walking fish with a aquarium on the head *delete the princess*"

dangeroushanako
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One recommendation.
You really need to get all of the game developers together after the game has been completed so that they can talk about what went right and what went wrong. It would also be cool for them to see and hear from each other a little bit about what each person was thinking.

I then would give the entire team one more four hour window to work together (all at once) to complete the game so that you have a polished product to release to the general public.

The chaos would give rise to some really cool ideas, and the teamwork afterwards would make the game some thing that Youtubers might actually want to play.

I thought this is a really cool idea for a video series.
I would watch it again.

cowforcow
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What if, when the castle gets destroyed, the queen spawns in its place for the player to protect and runs around in a panic? This would give the player one last chance to stay alive before the game ends.

jazzminjohnson
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The 5th guy really knew what he was doing, such amazing details that makes the game a lot more enjoyable.

viperk
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Last dev should get an extra hour or two. Gives them time to polish.

rnmgod
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I couldn't help but giggle at the devs basically undoing each others work repeatedly.

MineCartable
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Nice to all the creators using their own style for their segment

Qwert
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I like how it went from “Green background” to “green is bad for colorblind have red on red” to “this needs a green background”

Then it was like “Here’s a princess” to “I’ve recolored the princess because I don’t want to step on someone else’s toes” to “Princess begone”

Alateriel
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Would have liked to seen all of the different devs talk about the final game, maybe one by one. A lot of features were changed, removed, etc, and I would have liked their take on it. Feels kind of like the video wraps up so suddenly after a lot of detailed gamedev talk.

Pablo
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I like how everything the 3rd guy did just went completely out the window

thomassanders
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Oh wow, that end result is very impressive! Great job everyone!

MentalCheckpoint
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I will say, the last video I saw like this (by another creator) developers were afraid to touch what other devs had done and solely just added new stuff. So it was nice seeing here, later devs doing things like updating sprites and other aspects to make the game much more polished.

TBH_Inc
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This was a ton of fun to be a part of. The game was fun when I had it but the devs after me really took it to another level

AIAdev
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I was glad to see everyone modifying Liam's graphics idea. When I first saw what he implemented (and how)...it was killing me.

shannonglover
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Owens audio quality is 5 parallel universes ahead of ours.

trashpanda
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I like how everyone is fixing what Liam did xD There should be some "chaotic innovation" department in any studio I guess!

krevetka
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Liam’s “creative direction” was in the polar opposite of the rest of the theme lmao

nolansmith
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Awesome end product! I liked what AIA, Owen, and Tarodev contributed to it the most. And ofc props to Noa for setting the foundation.

cedricleeakadominic
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The flicking enemies is just brilliant

naramoro