6 DEVS Make a HORROR GAME without COMMUNICATING!

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0:00 - Intro
0:27 - Liam (Blackthornprod)
1:04 - Kyle Banks
3:06 - Codeer
4:53 - AIA
7:26 - Phibian
9:24 - Noa (Blackthornprod)
10:47 - Conclusion
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100 devs edition! Would you rather a multi - episode series or ONE LARGE video at the end of the year?

Blackthornprod
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The absolute gall to put a centipede prototype into the thumbnail is really something else. Almost feels like a delusion where he thinks a centipede was always in all developers' vision

VovaliumsThings
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Developers: make a good horror game with a good story
Noa: _throws it out the window_
Noa: *centipede bossfight.*

Fun_stickman
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I feel sorta bad for Phibian. He was obviously pretty proud of his story contributions, even keeping the ending a secret, only for it to now be a secret forever as it was all thrown out.

ShiraCheshire
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Liam's version: *nods head*
kyle's version: Mhm, neat
Codeer's version: Ohhhh
AIA's version: yeaaa im feelin' it
Phibian's version: YES YES YES
Noa's Version half way through: oh... well you cant win em all
Noa's version all the way through: ...Bruh

Pepperoni_Pizzer
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This is like five artists made an amazing artwork together and then the sixth one comes in and dunks a bucket of white paint over it all and paints a new artwork.

TheMostSillyGoober
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Kyle: I removed those sanity packs and made it so you can only regain sanity by consuming enemies
Codeer: The only way to regain sanity is consume enemies, im going to add sanity packs

MagicalWalrus.
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Noa took "not communicating" to whole another level.

Nextquestionisfrom
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You should really allow Phibian to release his version of the game too. It's a shame a lot of his/the other devs work and the story he built is now gone because you just wanted to make your own thing. I'm glad you've seemed to have learnt from this experience, but allowing him to release that version too seems like the fair thing to do, especially with a channel that has become increasingly focused on collaboration and team building amongst devs.

sailorscoutvenus
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I genuinely felt a pit form in my stomach when I saw that Noa scrapped so much content from the previous devs and took the game in a completely different direction. Even the thumbnail is misleading to fit Noa's vision of the game. I was having a lot of fun binging this series up until this point. This went a step beyond the misunderstandings that the devs had in the previous videos. This was a video of one of your guys completely discounting the work of every single one of your guest developers and turning what they had pieced together into a completely different, utterly unrelated experience, and quite frankly much poorer experience. I am highly disappointed with how Noa handled this project, and I am glad to see most of the comments calling him out as well. Take the negative reception you've received from this video and expand on and refine this series idea in the future. Every guest developer you invite to work on these projects in the future deserves more respect and appreciation than what you have shown them here.

GamerzFreak
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The problem wasn't the centipede, the problem was coming in as the 6th developer and not bothering to take the time to understand the work done before you. Like if you're the 2nd developer, go on, go ahead, add in a dancing penguin, its still the brainstorming phase and there are no wrong answers; but you're the 6th, you are supposed to complete the work, not toss it out.

surtu
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I gotta agree with the other comments here. While I appreciate the work Noa put in, he basically swept the entire game under the rug to fit his own vision. I'm a bit disappointed.

seoulpeterson
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Noa, if the rest of the devs work doesnt fit your idea, reshape your idea!!

The game had an effective thematic layer, and a gameplay goal that meshed well with it. The idea of scavenging and surviving and being uncertain what's real and whats not. and then you take all that out and make them fight a big centipede.

rmw
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seems like the consensus is explain to Noa how "pass the game" works. Either way. Phibian's finished product is where the game should end, great job guys

sammycain
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"Sadly I didn't realize I had to scrap the story of the other devs because it didn't fit *_my vision"_*

-noa aka the last dev in the creative pipeline

lfs
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Noa really just opened the game, removed enemies for the centipede in his style, and then scrapped the story because it didn't fit the centipede. That's not how you expand an interesting game, that's how you make your own game and disregard everything the other devs did

mcchaos
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This was a frustrating video, because it looked so good before noah revamped it. the blackthron prod artstyle is a cool artstyle, but not for every game. It makes the games look very samey. The low-fi previous iteration of the game looked amazing.

RaonakDM
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I totally get that there's zero communication and that the story notes were probably easy to miss, but Noa must have at least noticed the sanity and vision mechanics and the hospital theme and art style. Throwing all that out to turn it into an action game with the typical Blackthornprod art style was pretty lame.

IAmBael
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Liam made a basic idea,
Kyle reinforced the idea and made gameplay adequate,
Codeer upgraded the style,
Aia made the game "A game",
Phibiah developed the soul of the game further,
And Noa ruined everything from previous devs and turned unique horror game into dark souls with budget of 5 cents

Idoexist._.
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Ok, couple of rules to add.

1. Each dev is permitted one asset deletion, like when that guy deleted the coins.

2. If the game arrives to you with an art style or story that people have clearly put significant time into you are not permitted to completely redo it all.

So in this video Noah would have been disqualified and either Phibian's would be considered final version or Phibian's would be passed on to a more respectful dev to finish.

netyr