8 DEVS Make a GAME without COMMUNICATING!

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#PassTheGameChallenge

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Made by:

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GAME DEV courses:

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8 game developers create a video game without communicating using Unity. Discover what we make, how we did it, and the many challenges, struggles and successes along the way!

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0:00 - Intro
0:20 - Liam (Blackthornprod)
1:41 - Games plus James
2:39 - Noa (Blackthornprod)
3:38 - Miziziziz
5:02 - Jason Weimann
6:16 - iHeartGameDev
8:43 - Yän
9:15 - Final Dev
12:35 - Conclusion
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Should we invite more subscribers to take part in challenges like these? Would you be down to taking part?

Blackthornprod
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I like how Weimann decided to fuse health and hunger just for iHeartGameDev to immediately unfuse them

draconis
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I like how due to the No Communication, no one knew what the weird purple bugs were for and never implemented the base attack mechanic

arkurianstormblade
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The amount of times someone adds something only for it to get yeeted is incredible

notoriousgoblin
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I'd love to see at the end of the project, an initial reaction from each of the devs on the final product.

DenyardTV
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Make it a thing where after the final dev, the order is done again once so that the dev can see how it progressed and give them a second chance to do things.
So, Dev 1 ► Dev 2 ► Dev 3 ► Dev 1 ► Dev 2 ► Dev 3

TrueXiarno
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seeing someone redo the art on this made me think it would be cool to have a variant of this where you have some number of artists (just making assets of whatever sort) and some number of devs, nobody can communicate with anyone, and the devs can only use or make adjustments to the assets made by the artists, not make them from scratch, and only at or before the same point in the list as they are

morgan
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I really like this concept, but i do have some comments; one being that you (liam and noa) have a very defined artstyle, and i enjoy it but i think it makes it difficult for other creators to add other npcs or items because then they don't fit with the artstyle, especially when you guys are in the first 4 then later devs can only really tinker with what there already is in the game. I think it would be more interesting if the game started with a defined and simple artstyle like pixel art or blender 3d art so no matter who the dev was, they could add an object or an enemy or any sprite and it would look cohesive to the rest of the game.

PoweredByDucks
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Love that the one developer is like “this health bar makes no sense, so I got rid of it and incorporated it into the food meter”

And then the dev immediately after is like “I don’t understand why the food meter goes down when you take damage, I’m going to split it into health and hunger”

erobertt
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It's finally here! Was a such a pleasure to be a part of this and add my own little touch to the game :D

iHeartGameDev
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The shop and upgrade system in the final version is absolutely wild! Great work

CartoonCoffee
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I realy like HeartGameDev changes. At first, it doesn't seem like much has been done.But it was the part that made it feel like a game . Just show don't tell philosophy and UI improvements really affect the game feel. Great video by the way. I hope it continues forever.

MergentheGreat
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7:20 Wow, visual story/objective telling. This guy knows what he is doing.

evilmurlock
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2060: The population of Peru make a game without communicating

kodd
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All the devs seemed to connect the concepts except Weimann. I'm sure he's great overall, just in this case he just made it take a huge step backwards but probably because the time constraint made it hard for some to grasp the concept fully. At least the next dev fixed it.

Tisuoi
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Awesome, I had a lot of fun participating, hope there is more of these challenges in the future :)

Qubic
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It has been an honor to be in one of these again - especially with such a stacked lineup! :0
The finished game looks so awesome, it's great to see what wonderful things the community put forth :) Can't wait to play it!

Big props to all the other devs who came before me too!

YaenGamedev
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I still think the later devs should be given a little bonus time for bug-fixing, and for familiarizing themselves with the game.

Maybe their timer doesn't start until they actually start coding or doing art, so they can properly prepare (if it isn't already this way)

xaius
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Please please please have the devs try out the end result or at least their thoughts on it. Would be awesome to hear what they think. Awesome series however, I will watch these every single time.

jacobthatguy
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This was so much fun to take part in! I love seeing how the game developed from where I left it and including the community was such a fantastic idea! Thanks for pulling all this together!

gamesplusjames