6 DEVS Make a GAME without COMMUNICATING! (starving artist edition)

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0:00 - Intro
0:37 - Blackthornprod
1:27 - Joe Sullivan
2:45 - Byte of Michael
4:59 - FREE Game Dev Course
5:27 - Sangemdoko
6:35 - Lighthoof Dryden
8:27 - Rye
11:05 - Reactions + Dev Meeting
14:04 - Outro
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SMESH LIKE if you're excited to see 100 devs make a game without communicating!

Blackthornprod
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Weird how it wasnt a caterpillar tower defense this time lmao

Earthborn-cnkp
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he moved on from that earthquake like it was nothing

MrJoshybunz
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This was one of the better outcomes from one of these videos. I don’t know how fun the game turned out, but it was nice that everyone built off of each other’s ideas

tateallen
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The money system would be more relevant if the goal was a single dollar and you were paid in coins. It'd highlight the struggles of everyone, and make such a small goal important. Would have also been cool if the artists opening line was, "As best I can" which is what Van Eyck signed all of his paintings with

trapezoid
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Love how the low poly hand is mentioned in every video haha

gangstabeast
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Thanks for having me back on, this was a blast!!

I loved the artstyle on this one from jump and now I kinda just wanna see more of this weird world…

LighthoofDryden
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i binged the playlist recently and this game is the only one so far where the game stayed the same and just enhanced on the starting idea rather than veering off to become something brand new. I hope it gets added to, polished and published somewhere

Grizzdrop
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that's the least open ended idea lol :D

OtivDev
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This basically feels like the blackthornprod just wanted them to polish his game idea

ChoKwo
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"Left it really open ended"
*Makes what is clearly an already functioning mini game with very defined themes and mechanics*
Yea I think we have slightly different definitions of open ended

ChoKwo
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ngl those studies at the start were incredibly good

patchesdog
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Thanks for including me again, it was super fun!

ByteOfMichael
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The problem with making all the art in the first turn is that with such an unique artstyle as BTP’s, they were limited to only those first assets because no one would be able to replicate it to create new sprites

yararinamiil
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Blackthorn had to give Lighthoof Dryden a redemption arc because they know they fucked up bad with the absolute fraud that was the last tournament.

Sharkfurter
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This is one of the most successful games in this series yet. All the devs understood the assignment, and either fixed or improved with every iteration without changing its core identity.

adacskipper
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Lighthoof did so much, love his improvements

JustinPullen-pdiy
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12:27 This gave me an idea: what if you made it like madlibs but instead of writing words to fill a sentence, you paint objects to fill a world. You only vaguely know what object each drawing corresponds to via the demands of your patrons; "paint me a red fruit" could refer to a tomato or an apple, or "paint a portrait of me" but he's got twin/triplet siblings. Over time all the objects in the world get replaced by your paintings. After every few paintings, you go to the marketplace to buy supplies, but it becomes more and more confusing as all the things get replaced by your own paintings.. :D

pewpewdragon
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The game concept is very similar to Passpartout

duccgg
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12:33 that quick desert painting had no reason to look that cool

sirashley