Blender Intermediate Modelling Tutorial - Part 4: Final Touches

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Blender tutorial showing how to finish off that Anvil!

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for blender 2.83 users: the hotkey for merging vertices is "m" not "alt + m".

jrgensrensen
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Being a teacher isn't easy, so I just want to let you know that I appreciate all of the hard work that you have put in. Thank you so much!

matiaskritz
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Blender Guru: If you've made it this far, you've learned how to make a very complex shape.

Me: How did I do this again?

EclipseStudio
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please don't ever take this down Andrew, all these years on its still a great tutorial

epochneo
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Holy crap, only 25% of all the people who watched the first video got to the fourth part. Will keep on going 'til the end and it'll be interesting to see how many actually got there.

NigraXXL
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After taking three days to complete those donuts, I managed to create the anvil in just a couple of hours. (Without the added finagling of textures/lighting, mind you). Just wanted to say awesome tutorial; thanks so much for doing these!

miriamdumitra
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For anyone from the future (Blender v2.8-2.9), MatCap setting is in the little arrow dropdown next to the Veiwport Mode buttons in the top right of the 3D viewport window (just to the right of where the 4 globe icons are). Click the arrow, then select Matcap near the top under "Lighting."

blakehodges
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17:36 I feel so satisfied coming up with an own solution here, I simply used the knife tool to draw some additional lines just in that area and so I managed to have a cutting sharp edge if I want too...or else I figured out you could still use a loop cut yet hiding everything else you don't want the line to go, as done previously :D same result!

tomaspetruz
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As complicated as manipulating vertices, edges, and faces are; I cannot believe I was able to finish this tutorial. Andrew, you have done a fantastic job putting these tutorials together. It has really jump-started my abilities in Blender.

kurogawa
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I've watched this all and I liked it. It took me the whole day but I made it. Blender Guru is an awesome teacher. Thank you for your effort to teach us beginner how to do it properly.

You may have noticed that the Loop cut tool is used throughout in the videos to adjust the edges of the model, however it always comes with the side effect of "slicing" the model. Not only it adds unecessary vertices, but a need for further vertex aligmnent and cleanup.

I've learned a easier way while doing a research for "limiting the loop cut tool". All you have to do is:
1. select the portion of the geometry you're interested in
2. invert selection (ctrl + i) and hide it (h)
3. select the remaining geometry and proceed to use the loop cut (ctrl+r) to adjust the edges of the model as normally you do.
4. unhide(alt + h)

now you see the loop cut tool limited itself in the area it was intended to

visitante-pczc
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My favorite "Problem Solving" bit was when you addressed the loud talkers in the meeting next door... that was awesome! It's precisely what I love about your tuts - you keep it really real! (and I learnt stuff too!)

*Thumbs up, as usual.

NoelSufrin
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Im having fun! but just to know a bit about blacksmithing.... the two holes should be through holes not pockets. The square hole is called a Hardy hole for holding square shanked tools or stock and the round Pritchel hole is for punch clearance or holding of round stocks. They are always through holes.

AutoClay
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I’m just starting to watch your videos but wanted to drop in and say that “you’ve only got a finite amount of time to do anything” at 22 minutes is possibly the best piece of advice for anyone in a creative job. It was just a side note in your video but not many people are able to work out when it’s a good time to stop trying to make something perfect. Having said that, your teaching skills are incredible and I’m looking forward to watching many more of your videos

AttilaAcs
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UV unwrapping video is just what I need.

tigransafaryan
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At 20:33 if anyone is struggling with finding the metcap option just click on the arrow next to the different Viewports Shading (the circles on top right corner) you'll find it.

hritikdubariya
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As an aside, this tutorial got me interested in the design of anvils. I was genuinely surprised that this classic cartoon gag was more than just a heavy chunk of refined metal; the amount of consideration put into your typical anvil, the ways it expedites a smith's work, kinda blew my mind.

filthycasual
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0:00 well, this is going to be easy
9:05 oh, it's a little bit harder but no much
10:30 w h a t

ropal
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Thank you for another amazing video. I just wanted to share to those of you like me that struggled to follow his plan with the square hole (around 20min), I did this using the Boolean modifier he showed us in the second video. By cutting away with a cube and then extruding down and creating a face. After doing this I also found I could create loop cuts within this space making it easy to tidy up without effecting the rest of the anvil mesh.

CreativeBoredom
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So I recently made my 2nd donut, then a cake, and when I started to watch this tutorial I thought "Well, I might as well skip the modeling part as I'm pretty sure I'm good enough at using loop cuts, merging vertices and removing doubles and it seems to be a lesson on that". Especially since I watched this once already sooome time ago without practice. But now that I've finished it I can see how important lesson on topology it was and how incorrectly I was using loop cuts, merging and stuff and how much better of 3D artist I just become. In short, brilliant lesson Andrew!

Miszczponadmiare
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It's 2023. 5 years after you recorded this, I'm doing the anvil. You look soooo young :) You turned into a very good teacher :)

dorex