Blender Intermediate Tutorial - How to Sculpt Details

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Blender tutorial showing you how to add fine details to your model, like bumps and scratches. Perfect for armour, vehicles or anything that needs wear and tear!

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Not sure if I'm a one-off on this, but just in case it helps someone using 3.2 or later:

The flatten brush wasn't having the same effect for me as in the video. The Scrape brush, located two spots below it, basically has the same effect (at least to my eyes). So if flatten isn't working for you, give the scrape brush a go.

RyanLoosSuperHuman
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At 5:40 for those having trouble with chaging the size of the clouds to be more subtle, make sure to go to the modifier tab (the wrench icon) to change the strength. Most likely you're in the texture tab.

burd
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23:22 if you have problem finding the matcap in newer versions, it can found right next to the shading options( the balls that change between wireframe, material prewiew etc) there is little downward arrow that brings out the options :)

tondalicka
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Actually, on our anvil, there are many bashes on the underside by that big curve because of the use of that area to start a curve in Flatiron. In fact, the blacksmith says there is no part on an anvil that is not meant for some function or other. It is why it is shaped the way it is through time.

calvindebeverly
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One thing to note for sculpting when you're starting is to NOT use the relative detail (more zooming, more detail), but rather use the constant detail option. When I started I accidentally got over 4M tris because I was zooming quite close all the time. That's gonna start lagging the viewport. What constant detail does is it has a percentage parameter which decides how much detail is added, regardless of zoom-level.

It's also easier if you are modeling high-poly, since you can do block-out with relatively low detail, and then raise the percentage to add more detail.

Of course you don't have to use constant detail as a beginner, just something to consider if you notice lagging during sculpting or very high amount of triangles.

TheKelmister
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32:07 Blender 2.9 to change brush mapping to "random" it's now on the bar at the top, to the right of radius and strength. click the texture dropdown, then change mapping to random.

xXZaxoflameXx
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For people who are using 2.91, custom brush setting are in "active tool and workspace settings" or the wrench and screwdriver(Top) tab. Not in the texture properties (bottom) tap

SerratusAnterior
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12:36 this is exactly why I watch your tutorials. Others only show how to achieve the end result. But the way you thouroughly go through each individual step, making sure your audience understands the process, not just the result is something i've yet to find in any other tutorial series.

beanut
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For those having pixelated mesh, before going to sculpting tab, go to layout/modelling tab, right-click on your mesh and use shade smooth!

direkfrancis
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Listening to you talk about anecdotes and thoughts you've had while you are sculpting is very relaxing

DemyrNox
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PROBLEM WITH (self)SOLUTION!
2.83 or above: how can i set the displacement as it was at the "texture>texture mode"? (5:25)

DO NOT SEARCH THESE OPTIONS AT MATERIAL TAB!

Edit: I finally found out! When you add the displace modifier, click the "New" button to add the displacement texture and you will see 4 buttons next to it's name ("Texture" by def) and the most right one wich likes 2 swicthers referring to some kind of settings, then if you click it, you can set the type to clouds, but the strength is changeable only at the modifier's menu. (another notice is that the switcher button forwards to the TEXTURE tab, within PROPERTIES window.) TEXTURE tab and MATERIAL tab ARENT THE SAME!

tamaspeterradvanyi
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If anyone else is wondering Layers in newer blender Software is replaced by "collections". Top right side of the screen.

CrazyChaosClara
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Obviously correct in that too much detail is unnerving. But if you were to see the anvil over at our Cow Town Museum you would think they used the Flat Tool on automatic and let it run for 24 hours. Of course, this anvil is more than 100 years old and still used.

calvindebeverly
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very nice not having stupid songs in the background and hearing just his voice.. i can keep listening to my stuff while i follow him

Jieisho
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All previous parts are perfectly ok but this one needs an update, really. Great series nonetheless - Andrew is awesome teacher :)

pawewierzbicki
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Using a newer version than this and it took me a while to figure out displacement map -> Cloud "Strength" is reached in the MODELING tab...

ViBrentStudios
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( 2.91 ) Displacement > Go to texture properties in the last panel on the left of the properties (where you found the modifier tab along with the physics, material, etc tabs) or in the displace panel where it says in a textbox "Texture" you will find 4 buttons to the right and the last one will take you to the same place > Then you pick clouds as the texture > Go back to the modifier tab to edit the strength.

nakabamiTV
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Tip for who is using Blender 2.91/92. It works better if you use crease or scrape tool and play with brush settings until you find two or three that give you the effects you want: large hammerings, dents and chips. While concerning the brush texturing I still haven't found a workable solution apart from creating my own brush... which is added work...

EDIT: I found out how to texture the brush in blender 2.91/92: choose the brush you use, then click on the last tab in the right panel (the one that looks like a chessboard: Texture options) there you can setup all the textures that you want, even using the cloud type as Andrew did. In the meantime I also found out that I can just use the normal draw brush and zoom in very closely to the model to sculpt the tiny details... it works, though it's quite long work.

overunity
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Please make a tutorial on modifiers! I've yet to find one that really goes into great detail about all of them, or tips/tricks on ways you can use them.

FalconBeatbox
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Congratulations, new father !! I've got my third doughter three months ago ! Another treasure to my life !! You'll love the experience, trust me !! Prety nice tuto !! Waiting for the next one.

brunocastro