10 Tools Every Blender Noob Should Learn

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I've been teaching myself Blender this year and it's a ton of fun working with 3d models. Here are some of the things I've picked up that were super helpful to me early on.

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9. Hit 0 to enter Camera view. Then do SHFT ~ which will then let you move the camera around with the WASD keys with the mouse changing where you're looking. Left click the mouse to stop. And just like in an FPS game, holding shift while moving moves you faster.

DavesChaoticBrain
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The “apply transform” and “camera view” tips have instantly changed my life. You are awesome.

jei-el
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Summary, to watch with the video.

1) Apply your transforms before you edit it or it won’t work properly (ctrl+A).

2) Loop cut, quick and easy way to subdivide (ctrl+R). use your mouse wheel to increase and decrease subdivides.

3) Build simple versions of reusable shapes to save time instead of remaking the entire thing (windows, books, etc).

4) Array modifier, use it to duplicate your shapes, and how far they are apart (roofs, stairs, tires, etc).

5) Use constrain by axis(X, Y, Z)to rotate things the way you want instead of leaving it to the camera work.

6) Inset tool to push things in into the object.

7) Extrude (E) works well with inset, the shield to the sword, use it to expand things and use inset to empty things.

8) Use the materials side panel as a substitute for until you can apply your textures.

9) Hit 0 to enter Camera view. Then do SHFT ~ which will then let you move the camera around with the WASD keys with the mouse changing where you're looking. Left click the mouse to stop. And just like in an FPS game, holding shift while moving moves you faster.

10) If you want to render things quickly to see how the final product would look, change your passes to 10 instead of 4000

countryroads
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On point 5: Brad, you may try to use constrains by axis (keys X, Y, Z). Double tap to key - constrain rotation in object normals. Pretty useful.

plasmabazooka
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Tip number 5: You don't need to be looking straight at an object to rotate it at your desired axis, all you need to do is press x, y or z acter cmd(windows) + R and the object will snap at the GLOBAL axis selected. If you press X, Y or Z twice, the rotation will snap on the LOCAL axis of the object. It's pretty handy ^^

VicenteRaiol
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Instead of changing the number of passes I bump the noise threshold. With denoising you can move the threshold to 0.1 or 0.5 instead of 0.01 and it will render much faster, but you are controlling the quality not the quantity by doing so... meaning, shots that the renderer struggles with will get a bit more TLC but the easy frames will fly by quickly. This also means, for animations, that the quality throughout the animations stays consistent (not great or amazing, but consistent to the rest of the render)

ShoTro
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Have been using Blender for over a year and loved your video so much! You explained the array modifier in a very nice way 😄

alimariwankamal
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Loved this video! Blender tip, if you go to inset (i) and shrink it down, you'll find it crosses the verts and messes up the mesh, but, if you so an inset, click to set it, and then you resize it (s) it'll shrink as the same size without messing up your mesh. Also, Shift+D to duplicate faces and objects within edit mode is incredibly useful at times. Good luck, and happy modeling!

TerrorBytez
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For rotating some thing on the axis you want when in Perspective view, you can also hit the key for the axis you want to rotate around (e.g if I want to rotate something on the x-axis, hit R to rotate and then X). Then it will only rotate on that axis no matter if you're looking at it dead on, inside out or upside down! :D

redpandacreations
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Great and useful tips thank you.
I may add.
-The "." key on the num pad to focus the view on an active object.
- file > recover > autosave. To recover your work after a blender crash
- shift + C to reset the 3D cursor to its original position

adilbachiri
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Thank you very much for this video, it's exactly what I needed to know for building my own models for my game. All I've done is create some trees a few stylized rocks and some low poly cliffs but I needed to know how make structures and decorations. This is exactly what I need to learn how blender works and help me start modelling.

workindad
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I loved this, I may no longer be a complete Noob but still found it really good fun and nodded through every one of the tips - brilliant

nmcrobie
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Thank you so much! I’ve been slooowly learning Blender. These tips are so helpful! Also I love your art style. The little pine trees in your renter are so cute! 🌲

loverrlee
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Just today I posted a blog about some beginner tips I've picked up, and Apply transform was the first thing on the list. Nice. Thanks for the video- very clear

anthonyjdamico
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this helped so much. after some advanced tutorials and self exploration i was all over the place. i knew a lot about some things while i knew nothing about other basics. thank you

onufmi
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If you select a jagged line of vertices, edges of faces, then press S(resize) + X/Y/Z + 0 it will straighten the vertices along that axis. It's pretty useful

MagnusPeccatori
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I'm trying to model exactly what you have here in this video! Some medieval looking stuff. Super cool!

FesliyanStudios
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That was an AWESOME video! Thank you!!! Very straightforward, informative, and entertaining!

matrixnavigator
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Hey Brad, thank you for sharing this useful tips and tricks! It was so fun to watch your video I see my self when you are reacting somethings on Blender :D keep posting more Blender vids!

eesates
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I'm a blender noob and i'd be sure to come back to this from time to time as its easy to forget some of the basic stuff when you're trying to learn more complex stuff. Thanks for sharing

odianumeighodalo