Godot VS Game Maker: How Do They Compare?

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00:00 Introduction
00:35 Ben and Emilio's intro
00:50 Favorite Game Maker features
01:26 Favorite Godot features
02:14 GDScript vs GML
03:29 Most missed Game Maker features
04:24 The advantages of Godot
06:12 Advantages of Game Maker
08:15 Conclusion

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Thanks for inviting me to help with this video Nathan!

uheartbeast
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I've discovered Godot when I was looking for an engine compatible with Linux and it's been great for me ever since. Also, it's very light-weight and that was a big deal for me.

jeffvenancius
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this is by far the best video when comparing the two engines. Most other videos have a bias between the two, this one really shows the pros and cons of both without bias. Thanks Heartbeast and Emilio for the wonderful job of explaining things!

GrizzliusMaximus
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I would say the biggest advantage to game maker is that it is fun. when I first started I would not have gone through the learning curve of other engines and other more decoupled languages but with game maker and GML there wasn't any hassle, it simply worked like you thought it should. (coming from someone who switched to Unity)

patrickcarter
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How do they compare "Both guys used, game maker and decided to leave it for Godot", I think that answers your question.
However my god I MISS surfaces! I wish godot had them, I used them in Gamemaker in almost every project.
My biggest advantage for Godot is C#, it's a language worth learning, it's not just for making games, I got a software dev role from using C# making games for example.

rungeon
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As a newbie, what I really love in godot engine is that kind of Theatrical atmosphere that you can feel when you put together scenes to make a stage. I have started to imagine for example, singletons to be the stage directors (the background director, the tilemap director, the visual effect director, the switcher scene director, and so on), each packed scene as props or actors that interact in a play and signals as the way all actors and props interact... by thinking in this way, I have started to focus more on the "design" of my play than on hard coding a game. I say thank you to all programmers who made this engine... keep going

Nanaquistillalive
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I switch to godot because of juan's design principles, he even said it in his talk "once we grow older,
we just want to get things done quickly"

melting
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im watching this 2 years after and Godot and GameMaker have changed since than ! It is still interesting to listen to this .. and hearing their opinions and stuff about their experiences with the engines!

luigisake
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Hi I'm a retired teacher and just starting Godot. I am quite good with GameMaker but the last 2 Mac updates have prevented me from booting it up. Thanks for the great tutorial - A+ from this teacher.
How would you code rotation with whatever keys but then used the rotation angle to shoot the bullet along that line??

jchudson
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The best game engine for me is... Game Maker Studio 2. Because I grew up using Game Maker and I don't really have time in my adult life to learn a new tool. I've tried others, but I hate the feeling of not knowing how to do the basics. I'm sure if I had used a different engine growing up, that one would be my pick.

BenRK
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Regarding consoles, I talked to a Nintendo representative this year and when talking talking about being able to self publish he never even asked about what engine I was using. He asked about previous experience publishing to other consoles, particularly experience with certification. Publishing on consoles is not like publishing on Steam, and you'll probably end up hiring someone to help you meet certification. If you are publishing -on consoles- in 2020 and want a higher than 0% chance of your game being a commercial success, you are going through a publisher anyways.

The thing about needing time is true though. I had experience with Phaser and it took me at least two months of full time work (over 200 hrs) to feel comfortable with Godot.

LisandroLorea
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I've been using gamemaker for at least 6 years now. I always saw godot but never really touched it. I'm comfortable with GM2 right now. Specially with the new 2.3 update. But not having 3D does get frustrating. I've been looking for a new engine to learn and I might go with godot.

DaigoDX
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Gml just didnt clicked for me, maybe python is to blame here ;p second thing is gm2 UI, not seeing whole code on screen was a pain.

tralavala
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I don't have a lot of experience in Game Maker, but one thing that always stood out for me, as the biggest argument for Game Maker, is the huge amount of games released with it.

TackerTacker
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Appreciate their insights and comments. Thank you Emilio and Ben.

MoosesValley
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I don't think there's anyone who has published a game on consoles with both Godot and Game Maker yet for a good comparison. My understanding is getting it compiled and working on a dev kit is the least of your worries, you pretty much have to go through a long and arduous process with a publisher no matter what route you take.

gamechannel
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4:15 Although it's not as good as Gamemaker's editor, Polygon2D nodes are really good for prototyping.

bugseater
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Gamemaker is intuitive, everything works like it's supposed to. Godot on the other hand is a mess of high level abstraction that makes you wonder what your code is even doing half of the time. There is no other engine like Gamemaker but literally every other engine is like Godot.

rocapbg
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I'm torn between GMS2 and Godot. I have 13 days left in my Game Maker trial. I've already done Shaun Spalding's platformer series and I find Game Maker to be simple and fast.
The last time I used Godot was a few years ago and there were almost no good clear tutorials for beginners.

So many GM users are switching to Godot, especially with Opera buying Yoyo games recently. I was afraid of the speculations that Game Maker is gonna die out.
I keep hearing Godot is fast and simple. I've been programming for years so I don't need drag and drop, I'm probably gonna switch if it really is as fast and simple as Game Maker.

StevenDoesStuff
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Now both game engines are way better than ever each following its own path, open source and commercial (freeware), great video !

DiceDrivenGameDev