Why You Should NOT Use the Godot Engine

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I share some thoughts on why you should NOT use the Godot Engine.

Question: I just watched your video about switching to the Godot Engine and I was curious if you have any reasons why you wouldn't use it?

Will be doing more of these QA videos and would love to hear from you! If you have a question about game development, solo development, Godot, life, anything...drop it down below in the comments to have it included in a future video.

Thanks for watching everyone!

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#gamedev #gamedevelopment #godot
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At first I thought this video was in response to the recent drama. 😅

leetNightshade
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I love the clickbait after the drama, lmao

hideokojima
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On a side note, I absolutely hate commenting on youtube now, it seems they've gone into overdrive with their keyword filtering and are auto-deleting posts even on completely innocuous topics making the comments page generally quite unusable

lethn
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I mostly agree - with a caveat. When I worked in industry I used industry-standard tools. It was only when I broke free to do my own thing I discovered how very capable open-source is, and I then wished I invested a little more of my time to knowing and using it. Being able to do my stuff in open-source is great comfort to me, as I'm not reliant on the closed-source options alone.

oddlytimbotwillison
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I love that line "ideally you should be able to work in everything". In my career I've done multiple programming languages, game engines, frameworks, in house tooling, cloud providers, platform specific stuff. Improving your baseline skills will help you pick up more things later as you grow.

michaeloconnell
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This video is in thinly vailed response to recent drama and not just a random clickbait taking advantage of the drama going on, and his message is "They are just tools, use what you want and fits your needs."

babelette
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Although my main engine is Unreal, I chose Godot for a small project and this experience was quite pleasant. But. As a person born in Russia and deprived of many licensed programs and rights only because of my nationality (for example, Adobe simply blacklisted my perpetual key for CS6) I am very nervous about any politicization of software and any discrimination in the community. So this was the last project I did in the official Godot branch.

ivan-_-
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The biggest issue for new users in GUH DOH is the user interface. I add the Script-IDE add on to every single project I work on. That fixes the primary issue where the tabs above the edit pane do not change the file in the edit pane.

modularcuriosity
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The Last 5 seconds sums it up for me,
you use whats right for the out come you want,

TheRealKaiProton
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Thank you for this video. I have been using Godot for a year now. I really enjoy using it, especially that it has a mobile version of the engine I can use on the go. Everything that has been recently happened is saddening. I hope this is just a speed bump. It would pain me to see the engine disappear.

GearedGeek
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Everyone in the comments thinking, "oh this video is poor timing", lol. Y'all are not reading the room properly.

What is not said is often just as powerful as what is.

Why you should not use Godot? Was the question.

Notice how he gave legitimate, meaningful reasons, and presented rational values about why you should seek another tool, and he didn't offer invalid, stupid, culture war, twitter drama as a reason?

The timing is intentional guys. This is how you make a statement, without saying anything. Brilliant.

Yeah, sometimes what you don't say is the reason your talking. Obviously, Twitter drama and culture war solidarity are not valid reasons to avoid a valuable tool. Watch the video for the valid ones.

honaleri
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I was SURE you were click baiting, but no. Solid advice.

foldupgames
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I would like to add to the part of use whatever engine is used in the industry. I have worked in the industry for years so what I would say is use whatever engine that works for you or the engine that gives you the resulse you want but do not, not use a engine just because big developers are not using it. The reason I say that is because a lot of studios will have their own internal engine that they may be developing so using something like unity or unreal will not make a difference. It only helps you if the studio is using those engines and most of the time the studio do not care what game engine you use to make your reel. If you have awesome work they will hire you and teach you to use the engine they are using. If the studio tells you they want someone that uses a specific engine then I would either think the studio is new or they want someone to work very long strenuous hours until the project is done. And so you might be replace several people for one person. Thats my two cents from personal experience. At the end of the day all game engines are tools and just because you did something in godot it does not mean the quality of your work will be anything less. The upside of using other engines is that you can tell your coworkers to add features they may have never heard of to the studios internal game engine.

hendersonandre
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I found it strange how much easier it is to publish games beyond itch and steam with Gamemaker and even stuff like Defold. Until you read by previous big contributors to Godot, that it was by design via the founders.

AlexDiaz-gwov
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The only reason not to use Godot is the incompetent management. The engine itself is quite good

diligencehumility
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I've tried to create a mobile app using godot, but it's performance was pretty pretty horrible with the shader I was using. Everything is going alright with unity. It was way faster to build with Godot, but way more solid to build with Unity.

pixelbenderluke
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I am not sure I agree. As a software programmer you learn the principles, and can switch to any other programming language with a bit of googling. If you over a few years become an expert in Godot, you can easily switch to Unity.

HansMilling
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I almost wondered if a mention of the recent drama was going to get thrown in there 😂

shindig
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The red godot icon video thumb suggests smth different.

AncientSionX
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unity is 9 years older than godot, unreal is even more old, those engines had a lot of time to develop into what they are today, we should also let godot grow

(also the thumbnail is very interesting 😉)

rzoom
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