choosing a game engine is easy, actually

preview_player
Показать описание
picking the right game engine is actually not that complicated.

forgot to mention: if you're making a mobile game, unity has the most built in features. unreal does support mobile export, but it's like using a drill to staple a paper.

sign up for my cool newsletter with secret sauce tips & tricks + my socials

Get my Unity Source Code bundle with dozens of beginner projects and concept to help get you started!

my unity tutorials 🤓

if you liked this video you should totally watch

correction in final graph:
-phaser io is open source
-unreal is kinda open source because you can download the source code and change it as you fit
-cocos has 2 engines (2dx c++/lua) and creator (typescript), both open source except for creator's editor

some assets i mentioned in the video

affiliate links in desc
Рекомендации по теме
Комментарии
Автор

And here I am, sitting and writing my own engine in C++ instead of writing actual games...

panpanplusplus
Автор

screw this im writing my game in notepad

fruitpunk
Автор

Me after I've already chosen an engine and actively working on my game: _Interesting_

finesseandstyle
Автор

"Don't expect to be making an open-world MMORPG in your first week while never having opened an engine before"
I didn't think I was going to be called out so directly, damn

FlatterTundra
Автор

FYI about 5:53, Godot has had multiplayer for years. I just made a multiplayer game in Godot 4. Server-client, peer-to-peer, RPCs, etc. Godot 3 has multiplayer as well.

JonathanbmillerZIG
Автор

To anybody eyeing Unreal, do keep in mind that it, for most cases that do not aim for AAA game graphic quality, is a bit like mowing your backyard lawn with a John Deere Ultra-Harvester 9000 designed to clear up multiple square kilometers of fields.

DarthBiomech
Автор

i bounced around untill I landed on godot and immediately fell in love, the way its node system works just makes sense

samuelhugo
Автор

One thing to add about Godot is how lightweight it is – which makes it super approachable for amateurs, children and beginners – and those of us who just don't have much money.
While they have some limitations compared to the desktop version, Godot has both a browser and an Android version.
I'm currently making a game in Godot on a <500$ Chromebook.

szymonharbuz
Автор

crying and throwing up when rpg maker gets left out

edit: /s 😑😑🙄🙄

_dvs
Автор

also... you can always make your own game engine







no... dont do it
if all u want is to make games

not_halls
Автор

One big caveat missing from Unity is it's no longer free to do console ports like it used to be. You have to subscribe to pro for $2k/y before you can make those builds now. It's also a bummer that Microsoft no longer supports submitted builds using the XDK since that means I can't use the older Unity Editor I originally made the game with which means my last console game will never get updates again 😅

GameDevelopmentBeyondTheBasics
Автор

Godot is an awesome game engine but I have two big bugbears with it: For one, it's sometimes easy to get into arguments with its physics engine when you need it to behave precisely, for example making a platformer with pixel-perfect collisions. For two, while the documentation for the 2D engine is fantastic, the documentation for the 3D engine is _painfully_ sparse. All of the people who seem to know how to use it well seem to be too busy working on the engine to actually write the documentation for it, which is a shame because as long as you don't need the advanced graphical features of the established engines it seems like it's actually really good.

Crawldragon
Автор

Maybe it was said in there, but it is worth noting that even though Unreal Engine has a steep learning curve because it has a lot of stuff.. it has a lot of stuff. In order to level set Unity for a lot of life quality tools, you need a bunch of paid assets like Odin Inspector, Animancer, etc. where as with UE, you get a state of the art animation system, Gameplay Ability Framework and a ton of other stuff like PCG frameworks for free out of the box.

I guess where I am going with this is that depending on your project, the "Free Unity" license might add up to few hundred $ worth of assets or a large amount of hours spent on implementing those things yourself.

mufelo
Автор

Much better advice than these "you have to know every single engine" channels. Pick one and get good with that is a much more valuable skill than withering your life away learning pieces of them all.

FrankJonen
Автор

The main real drawback to godot is trying to figure out certain things. The documentation could be a bit better in places, and there's times where you're going to struggle to figure out something, but as you said, there's been a massive increase in the community over the past few years. It's getting easier and easier to figure stuff out.







Now if only the devs didn't make creating tilesets in 4.0 so bad, I'd actually consider using it over 3.5.

glassramen
Автор

I miss the days of GameMaker (user since 2004) pre-Studio when we made stuff like legit antivirus software that actually worked since the program back then was super focused for the PC, and it was a massive community in the pre-Studio days, which Godot hasn't reached yet (and that community was deleted to make way for Studio). When consoles and Mac exports started happening, it became diluted. The simplicity of GameMaker tanked as well as GM tried to compete with Unity for some reason.

SamGarcia
Автор

I think it's worth mentioning making a game without an engine. Not to be confused with building your own engine - I mean, building a game, but without an engine. Cobble together a programming language and some libraries (My goto is Zig + Raylib + zig-ecs + Box2D), and just build a game the 'traditional' way. This is best if you already know how to code. Just choose your favorite language and start putting the pieces together. For the (admittedly very few) gam jams I've done, it's worked quite well.

bluesillybeard
Автор

as a unreal engine developer i want to know waht is that "dokumentation" that you r talking about?

Zumito
Автор

best engine is rpg maker in every situation hands down no matter what

rowboatfleet
Автор

Thank you for mentioning GDevelop! Super happy to be on your radar. - Marcos, from GDevelop. If you have any feedback on what we can do better to be higher on your recommendation list, let me know! I'll pass it along to the team.

MarcosCodas