GameMaker VS Godot: I remade my Game

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Godot vs Game Maker

Now that I have made what is essentially the same game in both Game Maker and Godot, I feel like I am now qualified to talk about how the two game engines compare. Of course this is only my opinion please don't hurt me.

Play Polaris:

discord server (With Minecraft SMP):

Other reference videos:

The one with heartbeast in it:

The one with Miziziz in it:

Music by: My friend barney. heart heart
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Your real voice is fine and a lot easier to understand than the robot.

jamesloymartin
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Could not agree more with this.
I only got into gamedev because of GameMaker two years ago but I switched to Godot a year after that. Godot is just so much more practical with its nodes, but I needed GameMaker to learn the basics of coding before getting into Godot.

jenus
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GameMaker will always hold a special place in my heart, being my first introduction to coding. If I were to ever teach my kids how to code I'd 100% start with GMS2 then switch to Godot when I think they're ready.

joshgibbons-eyre
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After starting with Gamemaker and trying other engines (eventually moving to Unity) the one thing that made it absolutely impossible for me to go back to Gamemaker was the total lack of an inspector. Also nodes or components in Unity are incredibly useful, c# is pretty nifty and I like being able to use Scene view while running the game. Great video by the way, subscribed

ButWhyLevin
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Lmao this better go viral just bc of the intro

iwantcake
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I can agree, probably the biggest crux in godot is how nodes and scripts and everything interacts with other ones, it can get really messy if you don't plan correctly

llamaz
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I've been using both of them for years, long story short: you are 100% accurate.

Rssks
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at first i thought the difference will be in the sprites and resources, but this is even better
love the humour please continue

testhekid
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6:46 Shots fired! Also, GM2 is now subscription based, making it even less worthy to me, atleast for the foreseeable future.

AkshayDidIt
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man when u said we are poor, i cant even be mad, and just start laughing.

slumberstudio
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I also tried godot back in 2017 when it was version 2.1. Couldn't get into it either and ended up using GMS2 very off and on for the next 3 years.
Tried it again in 2020 with 3.2 and never looked back. While V3 has substantially improved godot, i think that the truly big improvement was the education options available for learning the engine. 2017 you got an extremely basic demo and a response to 'read the docs'. 2021 you have many step by steps tutorials that you get pretty far into a prototype before you start your own projects.

BrannoDev
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I love how he just has a bass on the ground

caleb
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I was experienced with Gamemaker and tried looking into Godot but was turned off based on my difficulties setting up signals and communications, plus the issues I had trying to override Godot's built-in physics with my own engine. This video made me reconsider trying Godot in the future, but for now I'm sticking with what I'm comfortable with until I can publish a GMS game I'm proud of.

FocusEQ
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My experiences with GoDoT vs GameMaker:

Gamemaker was easy to pick up and use. Everything was almost ready and you can start to build from blocks immediately. The block system is simple to understand and use and you can easily make game. There is so much automation with the blocks which is the default it gives. Never tried coding

GoDoT was interesting learning process and my 0.0.3 game now has jump, attack and enemy which can die. More or Less what I did with Gamemaker. Once you learn the Node system and understand that you can Pause a Tree which pauses whole game and make menu easily that way you will start to see why people prefer GoDoT. The learning curve to make Area2D which you you set disable false true on the area2D's collision to make attacks and learning all the random stuff like coding x___x or what I did was simple code that set Horizon H flip true and false and at one point it just broke.... and I don't know why. annoying :D Then I had problem enemies moving with me and jumping. I never coded them to jump.... 3 days later the were under the Player's node x____x no wonder they were moving With me and by them self. this caused some interesting glitches like warp speed running because when you are on top of them they moved you and you moved them which caused them to accelerate until we flew off the map <3

TL;DR: GoDoT for me is better but requires 10 times more learning and with Dyslexia is a hell <3 and I love it. Because it causes some problems which I get to solve my using my smoll brain.

xezzee
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A funny programmer, that's rare. Good job

Blue-euqn
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Nice comparison, I started learning Godot recently and its definitely a lot easier to learn then Unity.

tauheedgamedev
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“So, if you have a low spec PC, which I know you do 'cause you're poor” 😂😂😂 nailed it!

davidpabon
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Looking at this as someone who has no experience in programming it's nice to hear that you started in GMS because that's exactly what I'm about to. Great video.

nickbandy
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laughed multiple times during this video, ty.

Isaac-dwc
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Really good video! Informational and entertaining!

limern
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