Start Making Games

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Seriously, do it.
Don't let the unknown stop you.

Watch the stream here:

#Shorts #GameDev #Twitch
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This is honestly super calming for someone learning programming

mrgamer
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This man is going to convince me to develop a game and I ain't even wanted to

NachoBearYeah
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What he’s basically saying is that when you feel overwhelmed with something instead of looking at the whole picture, focus on one thing at a time. When your brain says “I can’t possibly fill all this up to create a video game” you tell your brain “but I can create a lamppost”. A big project is really just a bunch of little projects grouped together.

grandmarnier
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I made my first game when I was 12 using game maker 8. It was my first real entrance to programming.

Rochie
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Remins me of one of my earliest mentors addressing the same thing.

"Just make a cube (or square). Then make it move back and forth. Now make it jump up and down. Congratulations, your formerly blank slate is now officially a game that just needs some more assets and features."

Cryptic
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"This is your world. You can do anything you want here."
-Bob Ross (rough paraphrase)

alejandrobotero
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As someone who has never made a game and doesent want too i somehow find myself loving every video of this man

nevergon...
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YouTube is pushing your content out to me like no other, your doing something right.

ryanomalley
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As someone who has been programming for a really really long time it's so heartening to see pople like this really take the time to understand how intimidating starting out can be and to be that reassuring voice. Guys, you can do it, it's an awesome journey and a world of pain, but you'll love it!

stuartbadminton
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Mans is single handedly inspiring me to get back into Game Deving after losing so much confidence with it

FurryFailure
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Game development is seriously an iterative process. Certainly if you watch someone developing their project they've worked on for the past few years it will look intimidating, with tons of cross-references and implementations, but we all started learning how to move a player and create a lamp. The rest comes with time.

Neonalig
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I'm glad this guy is blowing up. Shares so many unique experiences and shares so much applicable knowledge to people.

I've understood this shared process for years, but understanding it changed my life. Him sharing this, as basic as it seems, can really change someone's life and create the potential for someone finding their passion.

badoodis
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Why is it so hard to find people like this guy in life?

prestonwyatt
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I'm currently training as a Plumber of all things but making games has always been at the top of my list of things to do in life. I can't do a complete pivot at this stage, but I am going to take your advice and just take one step at a time, in my spare time.
Thank you for the kick up the ass lol

IvelLeCog
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I really love these shorts where you explain how to take a baby step. It's really so important to just accept that you're not going to take big strides all at once, until you've earned that knowledge and experience. It all starts with non-highlightable, boring, frustrating, patient, and at times FUN, baby steps, in the same direction, consistently.

weightreleasebrandon
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As someone with ADHD, this is good to hear. Even if I know how to start, spelling it out makes it easier to break it into manageable chunks.

Penultimeat
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This is why i create templates. Maybe i won't need half the things on it when starting new project but i can always say i didn't start at blank slate. It's the first steps that's really heavy.

thestudentofficial
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Been playing video games basically my whole life, almost 30, and starting to get into programming. It’s funny how playing games to then learning about mods and how they work lead me to the point where I’m learning how to make games.

Timbo
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This is pretty much how I learned to code 15 years ago. Set small goals, then research how to do them, then do it, then iterate and improve. You'll become an expert, you just have to start with an interest and create achievable goals

ProfessorRS
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Man speaks the truth. 4 years ago I opened a blank project, it was just supposed to be a simple project for a class in college. Now, 4 years later, that "simple college project" is within 1 year of being my first commercial indie game lol. It's intimidating to see all that blank space, and not having anything to base your work on or knowing where to start, but the moment you start putting things down into the project, the easier it gets. We all gotta start somewhere, and it doesn't matter where, just as long as we start at some place, blank project or some framework, and learn and build our way to the top

CGWorks