Top 10 Reasons Why I Switched to Godot Game Engine

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10 Reasons Why I Switched to Godot Game Engine.

So you're looking for a game engine that works for you? Well, here's my top 10 reasons one why I left Construct and Game Maker Studios for Godot game engine. Not only that but I used to use Unity, Unreal Engine, and even RPG Maker.

Check out Godot Game Engine here:

Chapters:
0:00 Introduction
0:39 Top 10 Reasons
1:03 Number 1
1:32 Number 2
2:08 Number 3
2:30 Number 4
2:53 Number 5
3:34 Squarespace
4:29 Number 6
4:57 Number 7
5:25 Number 8
5:55 Number 9
6:30 Number 10
7:08 Final Thoughts
7:38 Don't Be Bullied
8:06 Shout Outs

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#Goodgis #godot #gamedev
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If you liked the video or found it helpful, make sure to Subscribe. It helps me so much. Thanks!

Goodgis
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we all know you switched because it has a cooler logo

PolyMars
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The Unity licensing issue is a great point, unfortunately haven’t had that opportunity to experience that disadvantage yet lol

TylerGreen
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I was brushing my teeth while looking at my face in the mirror and just listening to the video, but at some point you said "I know Construct recently got 3D..." so immediately started to wonder what footage you were going to use to display it, so I took my phone from my pocket and saw my own work at 2:58! It was such a joy to see it in action, being used as an example for what can be achieved with Construct's 3D features. Thank you for displaying it! It made me really happy. 😊

By the way, just in case anyone ever wonders, my name is Mateus, I run a small company that partnered with Scirra (Construct developer) in order to create and publish free example/template files for the community to learn from and use in their games. The one in the video is part of that partnership! 🎮

BonzerKitten
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"what if they changed the price"
this aged golden

justlimeguy
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"It's okay to support your favorite engine, that's okay. Just it can get expensive at times, and they can change it in the future."

Unity situation:

mistasilly
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1: Free and Open Source
2: No licensing fees
3: Small file size
4: Supportive community
5: 2D and 3D support
6: Better workflow in other engines
7: Lightweight engine
8: GDscript
9: Great for collaboration
10: Fast importing

SoftTehCustomer
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I personally use Godot. I'm an amateur at gamedev and despite all the tutorials out there I found myself really struggling to use unity, especially since the games I wanted to make were 2D and it really felt like unity treated 2D as an afterthought.

I also just found myself constantly overwhelmed with the AMOUNT of stuff the other engines have. I think Godot has found this really niche sweet spot where it's a very competent engine but it's not absurdly complex. I found myself just skimming through the Godot docs sometimes and just clicking on nodes and functions etc. That seemed neat or interesting to me.

flashfreak
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I switched to Godot back when I was trying to make a music-based game, and I realized that in at least some points, a lot of sound files will get played on top of each other. I figured that with an open-source engine, I could at least strong-arm it into accomplishing what I'd need.
This was before I discovered that, between the 1980s and now, everything has acquired more than 5 sound channels.

lendrigangames
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For me its workflow. I was really into Unity, but the deeper I got the more and more I found Godot appealing. The scene/node structure is just so great and I love signals. Taking what you learned in Unity and brining it to Godot is really easy.
And I personally find Godot's community and learning resources better. Unity has higher quantity, but more often than not things are outdated or irrelevant or the answer is some new tool to learn from the asset store for something that just comes with Godot.

jamesloymartin
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I agree, Godot 3 is absolutely fantastic! I’m using it for a 3D game right now and haven’t run in to any major performance issues myself. I am doing the work on my own so the project is very narrowly focused so it’s not like it’s doing a massive open world to where it would be an issue with tons and tons of rigid bodies. Most games don’t need all that IMO.. like a game that is better looking than anything from the mid 2000s could be made on it no problem which encompasses the budget of practically every indie developer

coleshores
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1:54 "and what if eventually they want to change that?" Dude didn't know how right he was 😂
There is the unity monetization crisis going on rn, for future readers of this comment

АннаИзвекова-гц
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Here after unity's "per install fee" announcement😅.

thejavachip
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This video was outright premonitory
1:53

jvlivsakamaxiaid
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As someone who's 10 months into gamedev, and started with Unity due to the abundance of high-quality educational content surrounding the engine, this video will be a *very* interesting watch :)

thetominator
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Great video, I used to really dislike godot, then I got good at programming outside of gamedev and came back to it at some point, now I **LOVE** this engine

zitronekoma
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If someday Godot 4 gets released with the extra features that they promised there would be no competition at that point in terms of 2D game development. With GDQuest's upcoming massive courses and the ever increasing number of users, the lack of Godot tutorials will cease to be an issue for new comers.

Omar_Al_Seddik
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You can officially add another major reason to this list now

st.altair
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I'm just using Unity since it's the first engine I've been using. I chose Unity because there were so many tutorials available and it had the features that I needed. Plus I'm making my main project in Unity for a long time now, which I really don't want to abandon. I should perhaps try other game engines in the future but for now I don't see any reason to

GoldenEvolution
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Godot seems really tight and I plan to master it eventually, thanks for the upload!

SkidesGames