Unity | Stylized Waterfall Shader

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Resources:

My Github site with all tutorials

Overheat by Kevin MacLeod
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I very rarely comment on videos, but on this one, I had to. Dude, you don't understand how much you helped me! Keep it up!

isaactinoco
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Ooh this is great! I think I might refer to this while I'm building my next game!

ThomasStewartDev
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Thank you for this explanation! I couldnt figure out where to even start with the interactivity part

NutyRiver
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this is so cool. came from the unity video with that Owl video :3
Keep it up my guy

RoGiftRBLX
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This is absolutely marvelous! Love it!

jlbeck
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Amazing work!..we are using for our game now :)Thankyou!

benjaminward
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I love it, I think we'll have a talk about it sooner or later

MrLanarana
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Really good ! Nice 💪😊
And also thanks 😊

Deniz
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using depth as is to control the water color is fine but you can use the depth to reconstruct the world position, and then use the y axis and you'll get a similar but much more "stable" result

papermartin
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hello! i wanted to know how are the textures on the stones made? how do they blend like that even when you move them? thanks!

brntcnnmn
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Thank you for this but it will be more helpful to see how you do it!

sukebanichigo
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the shade in the link doesnt work in urp it has a pink material when it generates tthe material any fix !!!

kbbhjv
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Hey! I am a big fan of your Waterall Shader. I have actually a question about it! Is it correct that the AdvancedWaterfall.shadergraph doesn't have the top noise and the side noice texture attached on the start, because that's actually what I am missing at the moment! I got already my own plane Mesh, but those 2 materials are missing to have it working. Can I reach out somewhere to have contact with you or can you show me where you got those textures from?

Thankyou in advance :)

MWA-Games
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I'm trying to figure out this asset since yesterday and I'm loving it. I have one problem however. The foam effect is seen not only where the plane intersects with antother object, but also when an object is between the water plane and the camera. For example, if the water plane is on the ground and there is a rock above it, not intersacting it, when the camera is above and looking down at both the rock and the water plane, there the foam effect is seen around the rock which is not touching the plane. I suspect the problem is about unity settings but I couldn't find a solution. Any suggestions, anyone?

TarikDurmaz
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You need to make a tutorial on this because THIS IS F*CKING AMAZING!!!!

PostVROfficial
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When my character in front of the water, it also distort my character? any chances of the solution?

vrtech
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Great tutorial, thanks for sharing.
I have a question- is it possible to write a shader for painting over a 2d texture? think painting app for kids - copying brushes, painting solid color?

ghua
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Is the normal shader code faster than shader graph version?

cinegraphics
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WOW! such a great video. may I ask how did you learn to write shaders?

ryanisthewind
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Awesome tutorial, I love the explanation on how it works. I just have a question that's not related with the video, Is your rock texture handpainted or is it procedural?

Rioni