Unity Shader Graph | Creating Stylized Glass

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How to make a Stylized glass shader

My Github site with all tutorials

00:00 Intro
01:20 Directional Light Specular
06:20 View Specular
08:32 Fresnel
14:30 Toon Ramp



Garden Music by Kevin MacLeod
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what the actual fak my this right here is better than any tutorial I have EVER EVER!!!!

SingleSapling
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I'm so hyped for Astro Kat to come out

baraksmash
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Thanks for putting the time in to create this! Great reference! My only bit of a feedback is to increase your mic volume in future videos :)

invisghosty
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Also, there appears to be a compilation issue (ver 2020.2.0f1) with the script, fixed by changing the first line to: #ifdef SHADERGRAPH_PREVIEW

Pointcut
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Hello Minions, i love your amazing works. But i have a simple question i wanna ask about the 3D model : Do we need to add polygon inside the glass ? Like we're using solidify modifier if we works on Blender. Thank you, hope you're doing well !

yuunaito
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Hey Minion! Great tutorial and shader! I was wondering if you could advise me on how cost efficient this shader is please? I am looking to use it on doors in my city map. But there will be a lot of buildings, approximately 100. Thanks!

jimmyjones
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Thanks. How does this work if you have multiple lights in a scene?

stephenmackenzie
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