10 Shaders in 10 Minutes - Unity Shader Graph

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It's time for not just one shader, but 10! In this video, you'll learn about 10 different shader effects, what they are useful for, and how to make them in Shader Graph!
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💖 Huge thanks to my Patreon supporters for March 2022, especially: Jeremy Gooch, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more!
🎮 This project uses Unity 2020.3.21f1 (LTS) and URP 10.6.0, but it should work with other versions.
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#gamedev #shaders #madewithunity

0:00 Introduction
0:05 Inverted Hull Outlines
0:58 Dissolve
1:50 Dithered Transparency
3:03 Silhouette
4:00 Scene Intersections
4:58 Dot Matrix
5:49 Stat Increases
6:32 Portal Vortex
7:13 CRT TV
8:19 Vertex Waves
9:13 The End
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Straight to the "tutorials that saved me" list. Thanks so much! Your editing style with that blue progress bar is perfect! :3

Yumenoki
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I can't believe I've never heard of the scene depth node before. I made a plane with the "Silhouette shader" and put it as a child of the camera and with some messing with the colors I got some really awesome results. The visuals I got, reminded me of "Firewatch". Thank you for sharing this!

DeadlockCode
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Slick n’ quick video. I’d love to see more exciting Shader Graph ideas you have in mind. Thank you so much!! ☺️

WingofTech
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I'm glad that I found you! the best shadergraph teacher so far!!

AlqueMeteor
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Multiplying by an HDR enabled colour is the one idea i needed to get hdr on the Output of the blackbody emission. Thanks, hope that works.

jonassackarndt
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I'd love to see some more shaders from games, for example the three houses shader. Keep up the good work!

Jarseller
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thanks for the tips bro, you are the best

luluskuy
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Thank you for this excellent resource + for the sample project. Top job! 👍

bazyt
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Damn, I took a break from trying to learn unity and did overhaul on blender.. I thought it was blender at first. lol. Now I want to go back to Unity learning because of this. Great video!

Drsuds
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excited to try these out! thank you for another great video

paloma
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Wow this is awesome! Do you have a course that goes a bit slower and explains how to get each separate effect?

AaronAsherRandall
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can we make some part of vertex wave transparent ? mabe sides for exemple ?

TREXYT
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Very nice and informative video!
Do you have any games in the works?

henrytribble
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Thank you for excellent shaders, I have question about Outline shader. When the single game object have two materials, outline shader is not working for two materials. How can we solve that.?

umeshmarappa
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I love any channel on shaders i can find .. legit such limited recourses

mkful
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This video is a bit old, but I was thinking of adding a offset on the hull outlines for one side for a more Stylistic effect. i 'm just founding a tiny problem related to the camera position changing how the outline is rendered. Is there a way to fix the position of the outline in this case?

SantanaOnYoutube
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How would you adjust the Dissolve shader to be a normal dissolve (whole object at same time) instead of directional (from top to bottom for example)?

palanolho
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really cool, thank you (also tip : please get a better microphone :) )

dasparadoxon
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Hi Daniel. Is it possible to add an intermediate color to the Silhouette shader ?

dylandesban
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Hi Daniel, Can you make a tutorial about how to make Among Trees Atmosphere ?

saiisako
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