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Computer Graphics with Modern OpenGL and C++ - learn OpenGL

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Link to this course(special discount)
Computer Graphics with Modern OpenGL and C++ - learn OpenGL
What you will learn in this course ?
What you'll learnCreate 3D graphical applications using C++ and OpenGLUse and understand GLEW and GLFWDraw 3D objects to a windowUse OpenGL shaders (vertex, fragment and even geometry shaders!)Use and understand uniform variablesUse the GLM (OpenGL Maths) library for 3D transformsTranslate, Rotate and Scale 3D objectsUnderstand and use the concepts of interpolation to streamline 3D applicationsUse Indexed Draws to simplify 3D model constructionUnderstand and use both orthogonal and perspective projectionsImplement a user controlled camera to navigate 3D worlds using keyboard and mouse inputApply textures to 3D models to give them more detailApply the Phong Lighting model to add realistic lighting to a 3D sceneUse three types of light: Direction, Point and Spot Lights (and have multiple Point/Spot Lights in a scene!)Import 3D models made in external applications such as Blender and 3DSMax using the Assimp libraryApply both Directional Shadows and Omnidirectional ShadowsShadow Mapping optimisation techniquesHow to apply MULTIPLE Omnidirectional Shadow sources to a sceneImplement a Skybox to increase the scope of a 3D scene using cubemapsShow moreShow less
Hi! Welcome to the Computer Graphics with Modern OpenGL and C++ course!This course is designed to be unique from most other OpenGL courses out there, because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style!I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.This course will receive constant support, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).So I hope you take an interest in this course and enjoy watching it as much as I do making it!
this is the best OpenGL course. you can download and watch for free after enroll.
Computer Graphics with Modern OpenGL and C++ - learn OpenGL
What you will learn in this course ?
What you'll learnCreate 3D graphical applications using C++ and OpenGLUse and understand GLEW and GLFWDraw 3D objects to a windowUse OpenGL shaders (vertex, fragment and even geometry shaders!)Use and understand uniform variablesUse the GLM (OpenGL Maths) library for 3D transformsTranslate, Rotate and Scale 3D objectsUnderstand and use the concepts of interpolation to streamline 3D applicationsUse Indexed Draws to simplify 3D model constructionUnderstand and use both orthogonal and perspective projectionsImplement a user controlled camera to navigate 3D worlds using keyboard and mouse inputApply textures to 3D models to give them more detailApply the Phong Lighting model to add realistic lighting to a 3D sceneUse three types of light: Direction, Point and Spot Lights (and have multiple Point/Spot Lights in a scene!)Import 3D models made in external applications such as Blender and 3DSMax using the Assimp libraryApply both Directional Shadows and Omnidirectional ShadowsShadow Mapping optimisation techniquesHow to apply MULTIPLE Omnidirectional Shadow sources to a sceneImplement a Skybox to increase the scope of a 3D scene using cubemapsShow moreShow less
Hi! Welcome to the Computer Graphics with Modern OpenGL and C++ course!This course is designed to be unique from most other OpenGL courses out there, because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style!I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.This course will receive constant support, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).So I hope you take an interest in this course and enjoy watching it as much as I do making it!
this is the best OpenGL course. you can download and watch for free after enroll.