[Episode 4] [Theory] The Programmable Graphics Pipeline (Interview Question) - Modern OpenGL

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►Lesson Description: In this lesson I discuss at a high level the graphics pipeline-- the journey of a vertex from 3D data to your 2D screen--as I'd like to say! This lesson is intended to be a high level overview to help you understand that geometry passes through multiple stages of a pipeline on your GPU. Some of the terminology on this video is going to be new, but that's okay, as we will continue later on in the series to deeper content.

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As a person who watch many OpenGL series, I believe that this is the king of all series I have watched. (in terms of how people explain the pipeline). Thank you and please continue to share OpenGL series videos.

atlasflare
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Good stuff! I was watching the cherno’s playlist on OpenGL and sometimes he gets ahead of himself while trying to code and explain the theory at the same time. Looking forward to learning more

dwolrdcojp
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I’ll following your videos on cpp and now I started studying your OpenGL videos. Fantastic material so well explained!!! Thank you.

helena
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First video i've found that actually explains what each part of the pipeline does 💀

yoyoyo
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amazing lecture, thanks for the hard work!

stefanabreu
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Incredibly excellent keep going thank you so much for providing good contents :-)

learntolearn
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Thanks, the white board helped.
A Luta Continua (The Struggle Continues)

joebosah
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Thanks for making these videos. Do you provide private tutoring/mentorship?

HarpreetSingh-jdtu
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Is the rendering pipeline part of the OpenGL spec?

ribos
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Hallo Mike,
can you please defferentiate between vertex and point. In vertex specification : what is setting up our geometry on the cpu? is it loading the different point coordinates on the cpu?
i think that moving from 3D representation to 2D will result in loosing some points .

blaisofotso
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Thanks a lot this is valuable information

ginko
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can you help me understand something about indices ?

ProgrammingWithRook