[Episode 2] What is OpenGL (The Specification and Some History) - Modern OpenGL

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►Lesson Description: In this lesson I discuss some of the history of OpenGL, and also try to accurately describe OpenGL as a 'specification'. It's important for folks to know this information so that you can understand what purpose OpenGL serves, and who the stakeholders are.

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I have started OpenGL today on 20/12/2024 at 0935am. This presentation is promising.
much love from Zimbabwe😁😁

Fiks-ez
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Studying SDL lately and your work is wonderful! Thanks so much for your efforts

oddvarlookus
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If OpenGL is a specification, I have 3 questions regarding this
1. Where is it implemented? in the Graphics card itself or the drivers for that Graphics card?
2. What are the libraries found online like glew, glfw, glad, etc?
3. How does the libraries (glew, glfw, glad, etc) relate to the implementation (whatever you answer in question 1)?

kennethamielsantos
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Really looking forward to this series!

robertstrickland
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i like the way u teach cs stuff
subbed

airbus
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one point where I am a bit confused is that if OpenGL is a specification then who has provided the functions like glBufferData() glBindBuffer() etc.

yashesvi-raina
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nice, yoou can create a playlist on skia as well if interested

jayshah
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Hallo Mike, I am student at the Uni taking c++ course. I could not understand exactly how OpenGL works.
I would suggest to do some sketches explaining how it serves as interface between the software and GPU. How are functions call?
If OpenGL is a specification, then we should have a main software and OpenGL its specifications. What is then the main software called?

blaisofotso