Roberto De Ioris - Modern OpenGL with Python

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Roberto De Ioris - Modern OpenGL with Python
[EuroPython 2016]
[20 July 2016]
[Bilbao, Euskadi, Spain]

The OpenGL api is one of the oldest (and most used) graphics library
in both the gaming and simulations world. In latest years the api has
been extremely re-designed to support modern hardware features
available in GPUs.
Can we build realtime graphics application with Python using OpenGL ?
Well, obviously Yes !

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The talk will introduce how 2D and 3D graphics works, which math is
required for mastering them and why strong hardware cooperation and
heavy optimizations have been required since the very beginning of
gaming development history.

Once the theory is "almost" clear, we can start talking about OpenGL,
which problems tries to solve and how it evolved in more than 20
years.

The last (and the biggest) part of the talk will show how to interface
Python with OpenGL, how to draw simple 2D sprites and how to load and
show 3D models using simple lighting models.

Warning: OpenGL shaders (the custom code you upload in the GPU) are
written in GLSL, a pseudo-c dialect, so expect a bit of lower-level
programming
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