Introductory modern OpenGL Comprehensive Tutorial - Computer Graphics fundamentals- The Framebuffer

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Continuing the Tutorial on OpenGL we continue by going into Computer Graphics fundamentals and specifically the Framebuffer
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my two game engines linux version and windows version

discretemathematicso
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> Promises modern OpenGL in the title
> Babbles for 20 minutes about a console program writing zeros in a loop on a text screen.
This might be the greatest clickbait on YouTube :q

bonbonpony