Modern OpenGL Tutorial - Tessellation Shaders

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In this tutorial I'll show you how to use tessellation shaders in OpenGL and increase the quality of your geometry by doing so.

*Source Code*

*Plane Generation*

*Compute Shaders*

*3D Programming Channel*

*Discord Server*

*Patreon*

*Timestamps*
0:00 Intro
0:10 Tessellation Shaders Overview
0:40 Graphics Pipeline
1:04 Setting Up & Patches
2:22 Tessellation Control Shader
3:34 Patches Division
4:33 Tessellation Evaluation Shader
6:20 Dynamic Tessellation
7:30 Outro

*References*

#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #tessellationshaders #modernopengl
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I'm very pleased to be mentioned inside one of your videos! Very clean and professional explanation, I wish this video was available when I fist tried to implement tessellation shaders by myself, I would have lost a lot less time in trying to figure out all the things :D. Keep up the good work!

DProgramming
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I was learning opengl comfortably until my tutor decided to suddenly be busy.Thanks though.This video helped me out

nyxspirited
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Thanks again for the deep dive into more complex GL topics. It's probably a bit too specific but I'd love to see one on vertex skinning in compute, or even just had your write to and access vertex data that way.

tokyospliff
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Imagine how good life would be if you could do a tutorial series like this one but for Vulkan or DirectX

mr.hashundredsofprivatepla
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Great video! If I may suggest one thing regarding the editing: When showing a lot of lines of code you could highlight the lines you are currently talking about (or darken the others) to help guide the viewer's focus on the right things :)

vesae
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Nice to see your channel growing man
Your tutorials are high quality

ZFCaio
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Miss u on YT man... Looking forward to see ur new video soon!

Lots of love to you

exhilex
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When you hear a "In this tutorial" with a soft European accent, you know things will go crazy.

KoltPenny
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A good idea is how to import any model with assimp and adding the skeletal animation since there are no tutorials on that or repositories, it would be a good idea to leave the repository as you always do :D

diamondtutoriales
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Thanks a lottt Mann... This is the video with which I found your channel, can you please guide a way through which one should learn computer graphics ?!

dhruvil_
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I see you haven't uploaded in a while; please do more of these! It's so hard to find modern (4.5+) tutorials for OpenGL, and the API is so bloated with deprecated functionality that it's very hard to figure out best practices on your own.

DreadDoom
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It’s been awhile since your last post is everything okay? Thank you for these amazing tutorials!

mitchellkelly
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Can we have procedural grass tutorial like wheat they use in zelda breath of the wild ? I would love to to know how to do that.

artemijspoznaks
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Great Opengl tutorials Can you also make a tutorial about raycasting and
Adding animations on Opengl. Thanks if you did.

Lolztrikenamewastaken
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Amazing video! I learnt a lot with this! I have a question: do you have the full code somewhere?

assum
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How does tessalation affect uv co-ordinates?

artemijspoznaks
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Why do most prefer OpenGL than D3D9?
Are not both having same basic ideas to start with learn for beginners?
Also most Windows softwares (browsers, games...) use D3Dx not opengl

sunflower
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How can i add a new element to my own project using ur opengl guide? I added new vertices and new indices, new VBO, EBO, VAO, but now i see only 1 object. Can u help me?

cryptowalletchik
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I belive mesh shaders can replace all of this functionalities...

icaroamorim
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Hello ı am game devoloper my goal is render milons triangle I have rx 550 gpu 8gb ram ryzen 7 3700x in open gl I am using unshaded non shadow materials
my best vertex count is 10 millon But I need more any tips or advice

cjdaylight