#3 Intro to Modern OpenGL Tutorial: Graphics Pipeline

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In this video, we discuss the graphics pipeline and the two directions we can go at this point in the series.

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I've searched for 4 opengl tutorial, and this one is the best.
1. It used SDL to make things easier.
2. It goes into some detail that other tutorial didn't mention like "opengl context"
3. nice voice :)
Thx.

manfredexz
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It's been like 7 years and I'm still watching you Benny

andygyakobo
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This has been "THE BEST" explanation of "vertex shader", "rasterization" and "fragment shader" I have come across, thank you!!

aromez
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This is the only real explanation of opengl on YouTube

courage
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I know its 2020, But thease tutorials are sooo good to this day. PLZ Come back thebennybox

voiddhd
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This is the best explanation ever on YT! Cleared a lot. thank you

embzr
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This is already pretty awesome to learn about, but when you consider something like a video game running at 60fps your GPU has to do this 60 times a second and with the amount of detail in some games it's really just mindblowing!

EthanG
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Good video. Few things are missing from your view of the pipeline. it goes vertex fetch (data) -> vertex shader - > tessellation shader -> tessellation -> tessellation evaluation shader -> geometry shader -> rasterization -> fragment shader -> frame buffer operations

jsdfsfasfs
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Excellent tutorial so far, really good explanations!
I've been looking quite a time now for videos like this, you rock! :)

dontomaso
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This is a very good summarizing explanation, also clear to follow.

jbox
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Awesome video, man! I don't know what it is exactly, but your style of teaching just really connected with me. Was looking for a long time for a good OpenGL video series (although it is quite short), and it looks like I finally found it! I wish you all the best and I hope you're still active, because I've just subscribed!

rockdom
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This was explained really really really well.

Thank you.

Aoredon
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Best tutorials ever, thank you so much!

ucariouk
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Thank you so much for making these videos!

rejan
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Thank you for explaining this so well. :)

CardinalDXMP
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Nice video, I'll share with my friends.

mastercheetos
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rasterization is transforming data to pixel data you can imagining it as sort of mapping opration

AssassinGrudge
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Commander Data, report to the GPU please.

tabularasa
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idk why benny left youtube .... but i hope that he is doing fine and is happy

mashug
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Hey benny, after you complete the things in 3D Engine, can you rebuild, Shadow Warrior?

AnnKha